brother berserk

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Started by ervin 7 posts View original ↗
  1. I had idea of having an actor go into a certain state when his sister is knocked out. The only way I've been able to do it so far is through troop events. is there another way? Any suggestions would be appreciated. I haven't used any yet in doing this, but i have all of the yanfly plugins, if that helps
  2. I've moved this thread to MV Support. Thank you.

  3. thanks
  4. Troop events is the easiest way to do this.
  5. If you're using Yanfly's plugins then you only really need to use the first troop event with the Base Troop Event plugin. Make a page that activates at the end of every turn and inside that page have a conditional branch check if that actor is KO'ed. If they are then have actor x gain a state, if not the battle continues as normal.
  6. I would probably use a Custom Apply Effect from Yanfly's Buffs & States Core plugin. For the KO state, check whether this actor (that's receiving the KO) is the sister, and if it is, directly add the Berserk state to her brother.
  7. Thanks for the ideas guys.