Bridging over damage floor?

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Started by Todeswalzer 9 posts View original ↗
  1. Basically i was wondering about the damage flooring because i have a load of it laid and i wanted to put bridges over certain points so you wouldn't take damage if you cross them, but you still take damage through the bridge, is there any way to change that? if i delete the specific damage tile from under the bridge, it just looks rubbish...

    Not sure if this is in the right place, if not, i appologise.
  2. Are you using any custom scripts, or just the default scripts in your eventing?

    How are you applying slip damage to your flooring - terrain, region or event?

    How are you providing the ability to create a bridge over these damage tiles - event, key items or custom?

    Are you also using a custom script that allows a player to walk under the bridge as well as sbove it?
  3. well i'm using the default "poison swamp" floor tile which has been set to be damage flooring and the bridge is simply a bridge tile, i figures since it lets you cross water with no problem it'd do the same for the poison swamp, i'm not using any custom movement scripts or anything like that.
  4. You can place a non damaging tile underneath the bridge.

    To maintain the appearance of your damage tile flowing underneath the bridge, use the 'shift-click' technique.

    Place the bridge tile above the non damaging tile and you will achieve the same aesthetic effect.
  5. Susan said:
    You can place a non damaging tile underneath the bridge.

    To maintain the appearance of your damage tile flowing underneath the bridge, use the 'shift-click' technique.

    Place the bridge tile above the non damaging tile and you will achieve the same aesthetic effect.
    I work on RPG Maker for years and never heard of that. You are awesome! THANKS  :guffaw:
  6. Outstanding, thank you very much!
  7. @Deathspecter, thanks! I think you might be giving me too much credit though as I learned this from the tutorials in this forum. Again, thanks for the kind words!
  8. I found the same issue with bush tiles. Unlike Ace, the bridge tiles in XP have gaps and you can see what's underneath. I think I ended up modifying the scripts.


    Though, if you have a bridge tile on A5, wouldn't it overwrite the damaging floor tile? Or did you use the B-E sheets for your bridge?
  9. @Shaz :

    I believe Todeswalzer is using the default tilesets for mapping. He hasn't made any adjustment to the location of the tiles.

    Either way, he needed to use the 'shift-click' techniques to prevent the poison swamp autotiles from readjusting themselves.

    Regarding the bush issue, besides scripts, I would simply create a second, identical animated poison swamp autotile which is not tagged for floor damage, and use the 'shift-click' technique to place those tiles in areas that should not cause damage.

    You are right with the bridge tiles in XP having gaps. Again, apart from adjusting the scripts, I would use the 'shift-click' technique as above to circumvent the issue.

    Thanks for pointing that out, Shaz!