Breathing battlers (procedural animation)

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Started by hmind 2 posts View original ↗
  1. It is seen in the youtube mobile demo here . as you can see the enemies get bigger and smaller, uniformely scaled (with different frequencies).

    there were also scripts for vx ace where the standard effect was sine scaling along the vertical axis. it had more options, like scaling and movement when appering and dying, but i guess just a plugin to scale battlers in idle state would be fine.

    it should have options like:

    amplitude/power modifier

    sine speed

    setting for x scaling

    setting for y scaling

    thx in advance :)
  2. i found a plugin with this listed in future features here