Bobstah's Enhanced Equipment, Item, Items Command, Skill, and Skill Type Restrictions 1.5.3

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Started by Bobstah 85 posts Page 4 of 5 View original ↗
  1. @Sprist: Did you copy and paste your notetags? If so, there is an extra space before and after Restrict in your example. It should read:

    <Restrict> 

    Armor: 1 

    </Restrict>
  2. I have not copy and pasted , that was a typo . My this exactly the same as yours.

  3. Version 1.5.2 is now available! Fixes an issue when using Independent/Unique Items. Download

    @Sprist: This version should fix your issues. Let me know if you have any further problems.
  4. Thats work, Thx for help!
  5. Bobstah said:
    Version 1.5.2 is now available! Fixes an issue when using Independent/Unique Items. Download

    I have noticed an incompatibility between this plugin and Yanfly's equip core plugin.


    Specifically, the equip core plugin has an ability to remove an equipped item from the equip menu by selecting the equip and clicking a 'remove' option. This option should appear in the list of available equipment for the slot that was selected. If your plugin is enabled, this object is missing in the list, regardless of the load order of these two plugins. It might be missing because the object is being treated like a piece of equipment that no one meets the requirements to use, so it's hidden from the list.
  6. sorry if this seems like a dumb question but say i wasnt to restrict the skill say fire skills which is lets say skill id 02 from any actor or class that doesnt have a weapon id of say 1-10 from showing up in the battle commands window during a battle.


    Would i not make a  snipit of say:
    <Requires SType: 02>


    Weapon: 1


    Weapon: 2


    .


    .


    .


    .


    </Restrict>


    and put it in the actor or class note tag?
  7. @Bobstah Your plug-in works great! Is there any chance you can get this working with Yanfly's subclass system? http://yanfly.moe/2015/11/29/yep-34-subclass/


    For example if an actor is a mage subclass thief, then she can use both the mage's extra battle commands as well as the thief's, but with no overlap of the default commands.
  8. Version 1.5.3 is now available! Fixes an issue with Yanfly's Equip Core and "restricting" the Remove option! Download


    @ramza - This update should correct the issue you noticed. Thank you for pointing it out to me and my apologies on the delayed update.

    kl4ss1c said:
    sorry if this seems like a dumb question but say i wasnt to restrict the skill say fire skills which is lets say skill id 02 from any actor or class that doesnt have a weapon id of say 1-10 from showing up in the battle commands window during a battle.

    Actually, the way you wrote it there would restrict it unless all of those weapons were equipped at the same time. I'll definitely add a way for a range of numbers in the future, something like Weapon:1-10.


    @watermark - I'll look into this for 1.5.4.


    This is my first update in quite some time, so please be gentle~
  9. Bobstah said:
    Version 1.5.3 is now available! Fixes an issue with Yanfly's Equip Core and "restricting" the Remove option! Download


    @ramza - This update should correct the issue you noticed. Thank you for pointing it out to me and my apologies on the delayed update.


    Actually, the way you wrote it there would restrict it unless all of those weapons were equipped at the same time. I'll definitely add a way for a range of numbers in the future, something like Weapon:1-10.


    @watermark - I'll look into this for 1.5.4.


    This is my first update in quite some time, so please be gentle~

    Hey, welcome back. I won't be able to verify the issue is fixed though, as I've already worked around class/item/weapon/spell/state restrictions using yanfly's plugins. Yours is a lot more accessible for changing though, so still good for others to use. :)
  10. Bobstah said:
     - I'll look into this for 1.5.4.



    Welcome back! I've used your plug-in extensively in our new game, where we have at least 20 classes. I am hoping that you can update the subclass feature so we can implement that as well.


    Another suggestion is perhaps the user can set up "default" commands such as attack, guard, and item in the parameters because these are generally in the same places for all characters. The user can then select a position to insert special commands for that class. I think if you set it up this way it would be easier to implement the subclass feature. Or you can just keep it the way it is but ask the code to ignore any duplicate commands. Still, in a subclass scenario...let's take a look at a simple example below:


    Mage:


    Attack


    Magic


    Guard


    Item


    Thief:


    Attack


    Steal


    Guard


    Item


    If a character is Mage subclass thief the final commands should look something like:


    Mage/Thief


    Attack


    Magic


    Steal


    Guard


    Item
  11. woohoo. thx a lot <3


    Simple and yet very useful for restriction (especially on items) xD
  12. I think I've  got a small problem, cant seem to use this state restriction on skill, from state that got applied by Yanfly Auto Passive State


    However applying the state the normal way work perfectly. Apart from this this is really great plugin thanks!


    <Restrict>


    State: X


    </Restrict>


    I think I solved the problem. By reapplying the effect inside the battle with Yanfly Buff & State Core custom effect tag


    <Custom Turn Start Effect>


    target.setStateTurns(X, 0);


    target.addState(X);


    </Custom Turn Start Effect>


    this refresh the buff and make it detectable by other plugin, damage formula and etc.
  13. Could this be used to limit the max armors by armor type? And if so, how?
  14. Hi! I love this plugin, and it's just what I needed. I am having a problem with it though! When I have it turned on and I start a battle, I get the error, "TypeError: Cannot read property 'stype' of 'undefined'".


    The only use of the plugin I have is in one actor's notebox, I put this:
     


    <Restrict Items>


    Switch(128): Off


    </Restrict Items>

    What am I doing wrong?
  15. I hope you can forgive the double post bump. Still having this issue.
  16. Can we learn skill with min matk req.?
  17. Hey dude, I'm getting the error "Object too deep" when using this plugin with somerandomdude's summon core plugin.
    Anyone know why this could be happening? http://sumrndm.site/summon-core/

    Whenever I have a character summon something it works fine, but the next turn if I go into the magic menu again the game gives me “Error Object Too Deep.”
    Any idea why this could be happening?
  18. Does this plugin still work? I can't seem to get the most basic stuff to display.
  19. Yeah I think this Plugin is broken. I can't get it to work at all.
  20. Hello is this still updated? i found some bug at plugin version 1.5.3 of yours, with weapon restriction
    eg.
    flame sword

    <Restrict>
    LevelMin: 5
    LevelMax: 99
    </Restrict>

    if i equip the weapon, the weapon is not visible on the list of equipment box that wearable, it can only be seen after i click optimize. this is occur when my actor is at max level of 99, after i try to change my actor to level 80, it now visible it looks like it fix, maybe the issue of this is when reaching the maximum level if im right? do you still have plan to update this? tnx for your plugin its really good. if you dont have a plant to update your plugin, maybe my only option is to not allow the actor to gain exp after reaching level 95.