Bobstah's Battle Status Extended 1.1 - ATB Support & Vertical Gauges!

● ARCHIVED · READ-ONLY
Started by Bobstah 34 posts Page 2 of 2 View original ↗
  1. Version 1.0.1 is now available! Fixed the issue where this plugin would always reduce the number of skill columns to 1. Download

    DustyCat Media said:
    Hello Bobstah, setting this one to 0 would indeed leave the skill window alone; but, the list would still be considered as a single column
    I've released a fix for this. Thank you for the bug report!

    @firelad: What width would you like to adjust? I'll put this as an addition for 1.1, where I am also adding more face statuses and potentially adding a feature to expand the face portrait on an actor's turn.

    Also, everyone, thank you for your patience when waiting for updates to this plugin. I mainly designed this layout for myself and did not think it would be used by many people. I released it as a plugin because I already had the code in-place. I also have a large rewrite of my Custom Stats plugin underway, as well as a brand new plugin coming this week.
  2. I got to thoroughly test the plugin lately, and I want to say thank you again.

    I am looking for customization of the Item Window in the same vein as the Skill Menu in the future as well. That way, I hope that both windows can display in a similar fashion for coherency.
  3. Bobstah said:
    @firelad: What width would you like to adjust? I'll put this as an addition for 1.1, where I am also adding more face statuses and potentially adding a feature to expand the face portrait on an actor's turn.
    Sorry, my English was failing me. Anyway... with your plugin above Yanfly's ATB system, the face is in front of the bar whenever it is set under name. I'm thinking if it is possible to adjust the width of the bar so it will not be behind the drawn face, but I'll like to switch between adjusted and non-adjusted width of the bar so I can customize to my liking.

    The skill names does not look normal when the anchor is off.
    I meant the skill columns isn't in two.
  4. Version 1.1 is now available! Includes Ellye's Simple ATB support, Item Window formatting, and a vertical gauge framework! Download

    MikeMakes said:
    I am looking for customization of the Item Window in the same vein as the Skill Menu in the future as well. That way, I hope that both windows can display in a similar fashion for coherency.
    This is now available in Version 1.1 Make sure you update the parameters after updating, or it will crash!

    firelad said:
    Sorry, my English was failing me. Anyway... with your plugin above Yanfly's ATB system, the face is in front of the bar whenever it is set under name. I'm thinking if it is possible to adjust the width of the bar so it will not be behind the drawn face, but I'll like to switch between adjusted and non-adjusted width of the bar so I can customize to my liking.

    I meant the skill columns isn't in two.
    I looked at adding support for Yanfly's ATB, but I'd have to overwrite their ATB calculations to draw the gauge. This means that I would have to update my plugin every time they released an update to their ATB plugin. Ellye was kind enough to make changes to their plugin to accommodate this request, however. I'll reach out to Yanfly and see if they are willing to adjust their plugin in a similar way.
  5. This is a great plugin !

    I use it with Ellye's ATB and it's almost perfect.

    I use also the PrettyGauges plugin by Rocketmancer, that changes the style of the gauges, but unfortunately, not "your" ATB jauge...

    Do you think it could be possible ? A least for horizontal ATB Gauge...

    Thanks !
  6. mekka2000 said:
    This is a great plugin !

    I use it with Ellye's ATB and it's almost perfect.

    I use also the PrettyGauges plugin by Rocketmancer, that changes the style of the gauges, but unfortunately, not "your" ATB jauge...

    Do you think it could be possible ? A least for horizontal ATB Gauge...

    Thanks !
    I will look at integration with that plugin this week. Thank you for the suggestion! :)
  7. Bobstah said:
    I looked at adding support for Yanfly's ATB, but I'd have to overwrite their ATB calculations to draw the gauge. This means that I would have to update my plugin every time they released an update to their ATB plugin. Ellye was kind enough to make changes to their plugin to accommodate this request, however. I'll reach out to Yanfly and see if they are willing to adjust their plugin in a similar way.
    That will be great! Thank you.
  8. firelad said:
    That will be great! Thank you.
    Unfortunately, Yanfly isn't interesting in modifying their plugin. I've started the process of working around it, but it is taking a bit longer due to this.

    I still haven't forgotten about the Pretty Gauges request, and I plan to come back and add that once my Socket plugin is stable and my next plugin is released.
  9. how to compatible it with yanfly ATB?
  10. acemjcyap91 said:
    how to compatible it with yanfly ATB?
    Unfortunately, it is not compatible with Yanfly's ATB at this time. It is something I want to do, but it is not at the top of my list at this time. Sorry! :(
  11. Bobstah said:
    Unfortunately, it is not compatible with Yanfly's ATB at this time. It is something I want to do, but it is not at the top of my list at this time. Sorry! :(
    its ok bro  :)  i will wait until you make it compatible with yanfly one day.

    your plugin is awesome  :D
  12. Please, implement also these functions  :p :

    1. White flash effect on the avatar for the active player or even a rectangle that selects the whole status of that actor (I mean from the avatar/atb to the mp/sp bar of the active actor).
    2. Single-time red flash for when the actor is damaged, or even a shake effect that affects to the actor status plus the use of a different avatar for a set amount of time when the actor was damaged.
    3. Light-red colored (or chosen by the user by FFFFFF~999999) avatar when the actor is in danger, or even change the font color of all status of that actor plus the use of a different avatar when the actor is in danger.
    4. Black tonaly (or chosen by the user by FFFFFF~999999) avatar when the actor is dead, or even change the font color of all status of that actor to grey or another, because you already provided the option to change the face depending on the state, we just have to put the proper notetag in the death state for change the actor face.
    5. Display a image background for the status instead of the window, or even a combination of these two so if we are using something like Yanfly's Options (VXACE which I'm sure is being ported to MV with extra functions) that allows personalize the window colors, we can combine it with a personalized gradient background image with drawings of dragons or elven writings for example, and the color is changed by the window skin, or even display a different background image for all the battle windows.
    6. Use another window skin file for the Status Window or even a different window skin file for each window, this would overwrite any change made by another plugin (your plugin should be placed below these kind of plugins).
    Amazing plugin by the way!
  13. So far this is the battle window plugin i've enjoyed the most.
    But all i wish was that this could fit for 3 party members or less


    I'm having an issue with the skill's name, the cost is appearing above it
     

    Spoiler
    aOK7CeO.jpg
  14. Hey Bob, found an issue.


    Im using;


    <BattleFace Inputting: 0, _act>


    <BattleFace Waiting: 0, _act>


    <BattleFace Undecided: 0, _act>


    <BattleFace Casting: 0, _act>


    1: This works as intended, but everytime my character uses an item, his portrait changes back to the original portrait for a second and then it goes back to the inputting/waiting portrait.


    2: Sometimes right before the battle starts, I get the original portrait on my characters and it changes back to my intended inputs.


    3: No matter what I modify, I cant change the icon position offset.


    Are there other states that I can modify so it doesnt change what I mentioned?