I played the game, here's some thoughs:
The story was a nice sad story, but the presentation was lessened by grammar and spelling mistakes. At times the writing also felt like it was translated from another language. Also, in the scenes when the guards appeared, I think there was too much repetitive swearing (I don't mind swearing at all, but using f*** in three sentences a row sounded a bit silly). [Note: the game doesn't contain a lot of swearing, it's just some particular scenes]
The graphics fit the sad themes. I liked the bird sprite, though hopping around when outside looked a bit strange. The bird sprite also had an extra pixel flashing when moving in the up direction. There were some passability errors on the maps. You could stand on top of the wall where a crack is in the witch's room. You could also stand on top of some treetops and also at the lake you could walk on top of one tree and from there the water (at the southern corner).
Some people would be turned off when you use the default(?) theme when starting the game. Also just changing the font and the windowskin would add an extra touch away from the default that's easy to implement. I would also change the menu to remove all the unnecessary commands like 'equip' etc.
The gameplay mechanic of advancing time could be implemented better. Like you had to interact with stuff almost ten times(?) to advance through the day, but the witch maybe said 1-2 things and at times the text from the hole changed, but other than that you had to interact with objects that just said "bucket of water" or "empty" repeatedly. There was also times when an interaction was 10+ text boxes that you had to skip through again if you tried checking if the witch had something more/new to say. Personally I would add more interactable objects inside the room that would add text about the witch and/or the history of the events or something.
When the credits rolled there was quite a bit of black screen time before the game continued (someone might have thought that the game just ended and/or crashed and closed the game).
You could also miss some important information if you advanced the time before talking to the creatures outside, like suddenly there was an injured squirrel inside even though I hadn't interacted with it outside for a second time (it was in perfect health when I talked to it earlier). Also after the prince visited and before you ran into the guard outside there was some problem with the interactions with the witch sprite disappearing when talking to her a couple of times and then reappearing when interacting with other objects.
I'm also not 100% certain if I managed to reach the end of the game. I reached the spot when you were healed with magic and could go through the hole to speak with some strange creature that gave you info about the game. Didn't find any way to advance after that.
Here's some spelling and grammar mistakes that I caught (there are others as well):
In the intro there's one 'it's' when it should be 'its'
"The little bluebirdS chirps to hear her voice..."
(which doesn't do much)"...eat and drinks..."
"...Maybe us can't understand each other is better."
"...move your wings around to avoid it getting stiff."
"...I doubt you understand at all what I've just but hopefully you won't worsen your wings."
"My throat is sore what all those singing."
"The witch sounded more sadder..."
"My selfishness have robbed so many..."
(squirrel) "I just heared bird sounds."
"...the witch already forgotten how it felt..." // "As if those suffering are now just a distant memory."