Blocking door with an event.

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Started by vincent274 5 posts View original ↗
  1. Hi guys,

    Is it possible to block a door with another event? Here's the situation, to explain it more precisely:

    My character is a thief, who's trying to escape from a prison. I want him to block the door with a table, so guards can't enter the room. I've already done the "push" and "pull" things, but, of course, it's not enough. I want to prevent guards from entering the room (I've used a variable to make them appear, if it takes too long), so the character can focus on trying to find a way out.

    Please, tell me whether it's possible to be done with eventing, and if so, how. Really appreciate the help!

    PS: Spent a bit time to look for a similar problem, but couldn't find any. Sorry if I'm "duplicating" someone's topic.
  2. Guards do not enter the room unless you tell them to. Just don't tell them to.
  3. This sounds like you are misunderstanding exactly what events are. Read this it might help you with your problem.


    Events aren't NPCs
  4. @Shaz - what I mean is, I want to trigger another event by placing the table in front of the door. But I want the guards to appear if the table isn't there. 
  5. vincent274 said:
    @Shaz - what I mean is, I want to trigger another event by placing the table in front of the door. But I want the guards to appear if the table isn't there.
    Then you need to learn about switches and multiple event pages - that is basic stuff, handled in most of the basic tutorials.
    Follow the link in my signature to some of those tutorials - especially the variables guide should be a lot of help to you, that's a game that you can play to learn about variables, and then open it in the editor to see how those quests were done.