I look for a way to block player movement.
I just want to have control when he can move or not in mycinematic.
For be able at start of cinematic to disable his movement and enable them back at the end.
Please not, these event cannot be run in autorun for various reason.
I really need a way to block and unblock player in a line of code.
Thanks.
Block player movement
● ARCHIVED · READ-ONLY
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Call these by event script. EDIT #2: forgot to add number pad keys too, not just arrow keys
JavaScript:and re-enable with this// disable move by 4 directions var pe = {37:false,38:false,39:false,40:false,98:false,100:false,102:false,104:false}; for(i in pe) Input.keyMapper[i] = pe[i];
JavaScript:// enable move by 4 directions var pe = {37:"left",38:"up",39:"right",40:"down",98:'down',100:'left',102:'right',104:'up'}; for(i in pe) Input.keyMapper[i] = pe[i];
interestingly enough, you can get creative with this script to reverse the direction for some kind of funky magic spell, and use the same enable function to go back
JavaScript:// reverse by 4 directions (this is cruelty) var pe = {37:"right",38:"down",39:"left",40:"up",98: 'up',100:'right',102:'left',104:'down'}; for(i in pe) Input.keyMapper[i] = pe[i]; -
If I understand, you actually blocking keyboard button. But what if player use mouse or hud with arrow?Call these by event script. EDIT #2: forgot to add number pad keys too, not just arrow keys
JavaScript:and re-enable with this// disable move by 4 directions var pe = {37:false,38:false,39:false,40:false,98:false,100:false,102:false,104:false}; for(i in pe) Input.keyMapper[i] = pe[i];
JavaScript:// enable move by 4 directions var pe = {37:"left",38:"up",39:"right",40:"down",98:'down',100:'left',102:'right',104:'up'}; for(i in pe) Input.keyMapper[i] = pe[i];
interestingly enough, you can get creative with this script to reverse the direction for some kind of funky magic spell, and use the same enable function to go back
JavaScript:// reverse by 4 directions (this is cruelty) var pe = {37:"right",38:"down",39:"left",40:"up",98: 'up',100:'right',102:'left',104:'down'}; for(i in pe) Input.keyMapper[i] = pe[i]; -
Doh! I didn't think of that.
Try these to disable click move.
// disable move by click
if(Game_Character.prototype.findDirectionToCached === undefined)
Game_Character.prototype.findDirectionToCached = Game_Character.prototype.findDirectionTo;
Game_Character.prototype.findDirectionTo = function(){
return false;
}
and to re-enable
// enable move by click
Game_Character.prototype.findDirectionTo = Game_Character.prototype.findDirectionToCached;
EDIT: RPG Maker MV has HID support too? Hold on a second. I'm dumb. -
Ignore those other two ideas. This will cancel all three possible inputs' movement at once.
PHP:and to enable// disable move by all input if($gamePlayer.moveByInputCached === undefined) $gamePlayer.moveByInputCached = $gamePlayer.moveByInput; $gamePlayer.moveByInput = function(){ return false; }
PHP:// enable move by all input $gamePlayer.moveByInput = $gamePlayer.moveByInputCached; -
Thanks, that perfect. Any way to mark you for best answer? I did't find the button with the new forum updat.Ignore those other two ideas. This will cancel all three possible inputs' movement at once.
PHP:and to enable// disable move by all input if($gamePlayer.moveByInputCached === undefined) $gamePlayer.moveByInputCached = $gamePlayer.moveByInput; $gamePlayer.moveByInput = function(){ return false; }
PHP:// enable move by all input $gamePlayer.moveByInput = $gamePlayer.moveByInputCached;
By the way, if I disable in some part of the game the mouse move, if I put a cute scene with these setting, that will reanable it? -
have you looked at YEP_stopmapmovement plugin?
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In the past yes, but I did't remember why I did't use it. I think it's something with compatibility issue with other plugging.have you looked at YEP_stopmapmovement plugin?
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[closed]IgnoreMe[/closed]