Blacksmith system (suikoden style)

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Started by Hororo 12 posts View original ↗
  1. i would like to ask a script similar to the blacksmithing of suikoden:



    (in the photo you can see that the weapon is lvl5 and the bonus it gives on the wearer of that weapon is 27 also how much the lvling up cost is displayed above, 3500 bits to lvl up into lvl6)

    possibly the feature i want is for example the spear is lvl1 you go to the blacksmith to lvl up that weapon (each blacksmith has limits on how many can he upgrade that weapon) for example his limit is up to lvl3 only. Also each sharpen(lvling up a weapon) costs some money the higher the lvl the more expensive it gets

    In this case the spear is lvl1 (and the max lvl for a weapon is lvl15) when he goes to the first town, the blacksmith can only lvl it up to lvl3 but in the other town it can be lvled up to lvl5 (depends on the blacksmith) and the atk of course increase, you will input how much attack is increased

    this script is sort of like a dark cloud system (i did saw that script) but i want more simple)

    lvl up weapons and pay the blacksmith no more adding of enhancements etc. :)

    i hope you can help me ;)
  2. bump
  3. bumppppppppppppppp
  4. bump
  5. bump
  6. What I suggest you can do is look for any sort of alchemy/synthesis script in the archives and set it up to where:

    -You have Spear Lv1

    -For Spear Lv2, the only ingredient is Spear Lv1

    -To make Spear Lv1 into Spear Lv2 it costs x gold

    You'd have to define every weapon in the database, but that's not too tasking. You could even include things like special ingredients by having stuff like:

    -You have Spear Lv1 and a Ruby Gem

    -For Spear Lv2, the only ingredient is Spear Lv1

    -For Fiery Spear Lv1, the ingredients are Spear Lv1 and Ruby Gem

    -To make Spear Lv2, it costs x gold, while Fiery Spear Lv1 costs y gold

    Hope this helps.
  7. hmm ill try that but still ....
  8. It would do exactly what you want- take a certain item and make it into another item for a sum of gold.
  9. although it's a lot of work while compared to the blacksmith, it's far smoother but
  10. bump XD
  11. bump