Blackening out area of the map, until you go there(revisited), figured out a great solution

● ARCHIVED · READ-ONLY
Started by Zoltor 1 posts View original ↗
  1. So I'm here minding my own business, getting ready to make the mini map system, then a easy solution to another tricky feature(the one in the title) hit me.

    I can't believe I didn't think of this ages ago, I suppose I was over thinking the problem lmao.  You don't technically need evens there to be used as graphic holder(which if you did do that, you run the risk of creating an insane amount of lag), you just need something the do show pictures there.

    In this case, using a common event to handle this would be tricky to say the least(odds are you would still have to place touch events all over the place, which defeats the purpose of using a common event in the first place).

    Then I remembered I don't need touch events to trigger the common events, I'm using a region code script in my game(I mainly installed it to allow me to have full control over special terrain tiles, without running the risk of creating boatlods of lag, and reg world map things,such as crossing over another screen without needing a touch event in every cell around the edges of the map).

    On top of that, since I didn't go the big black pic route that seems so common, It's gonna enable me design freedom, I wouldn't have otherwise. You see, not only are regions gonna be blacked, the pic that's gonna be used to blacken a region, is the size of a 32x32 tile(infact, It's my Void tile, from a past project I was working on), so when each region is gonna require a handful of these show picture commands.

    What I'm gonna do, is have the show pic/remove picture commands do so, in sequence, using wait commands inbetween show pic commands. It's sort of a shout out to the old DW games,plus it will make exploring all the more exciting, because do can't see everything on the map from the start, you have to literally, discover things.

    I'm thinking of doing every "cave" this way(with towers you'll be able to see like normal), except for the Ancient Cave.