Alright pretty straight forward here. I either need a new type of sound or a way to play two BGS at the same time. Basically I've implemented a weather system into my game however when the rain sound starts playing it cancels out whatever BGS is currently playing. I'm a good scripter but there is no definitions for the Audio Module that I can find so I can duplicate the BGS into a new method. Has anyone been able to accomplish this?
BGS
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Yea, its a pain, been there done that. There are two ways I know to get what your after.
You can use an audio editing program (like audacity) to merge the BGS into two.
or
You can have it so when the rain starts, you can have an event that plays a SE of the rain (but for me, this lags me down to a near stop).
Both ways I don't like but you got to compromise sometime. -
Do you also have a BGM playing? If not, you could make your BGS into a BGM and play it instead. Then the rain would not interfere with it.
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I'm surprised I never thought of that idea 0.oDo you also have a BGM playing? If not, you could make your BGS into a BGM and play it instead. Then the rain would not interfere with it.
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Unfortunately I cannot do that because the rain can play at any time based on a day counter and so it can be playing on any map and of course most every map has background music.Do you also have a BGM playing? If not, you could make your BGS into a BGM and play it instead. Then the rain would not interfere with it.I definitely cannot do this there's WAY too much lag. As far as using audacity as I stated above the rain can play on any map so it would be impossible for me to merge the rain with every single background music.Yea, its a pain, been there done that. There are two ways I know to get what your after.
You can use an audio editing program (like audacity) to merge the BGS into two.
or
You can have it so when the rain starts, you can have an event that plays a SE of the rain (but for me, this lags me down to a near stop).
Both ways I don't like but you got to compromise sometime.