BGM Map Transition/Fade

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Started by wrigty12 4 posts View original ↗
  1. Hi, I am using Tsukihime's Connected Maps script, but when I go from one map to the next, the BGM just suddenly stop and play the current map's BGM abruptly. 

    Is there a script or another way to have the current BGM quickly fadeout and the new map's BGM fade in, or even "blend" into each other for a seamless transfer?

    Here are both the Connected Maps and its addon (Area Maps) locations: http://forums.rpgmakerweb.com/index.php?/topic/10509-connected-maps/

    Example from Pokemon: http://youtu.be/NizwRCun0Lg?t=9m43s

    Thanks!
  2. Please link to the connected map scripts - even if someone finds a solution for regular transfers, it will probably need a patch to work together with the connected maps...
  3. Edited!
  4. I've moved this thread to RGSSx Script Support (since you're after help with an existing script, not looking for a new one). Please be sure to post your threads in the correct forum next time. Thank you.