Hi everyone - this is my first post and I'm trying to figure out how to use the software, but I've run into an issue that stumped me.
I have an event where I think that the BGM should change, but it's not, and I have no clue why.
I have the following in an event triggered by a switch (retyped, so I may have typoes - I don't know if there's an easy way to copy and paste the point and click commands from an event)
@> Flash Screen: (255,255,255,255) @ 20
@> Change Battle BGM: 'Battle1', 100, 100
@> Play BGS: 'Clock', 80, 100
I see the flash, and I hear the clock sound start, but I don't hear my battle music I so clearly deserve to hear.
Note: This happens with or without the background sound, I just added that for debugging purposes to try and figure out what was going on.
Note2: I tried auto-setting BGM on my map, and that works, and my clock BGS will play a the same time, but the BGM doesn't change to Battle1.
Note3: I'm pretty sure I did get the background music to swap in one of my early attempts, but I was using a loop and an infinite one at that, so I lost direction controls and hit F12 to shutdown- I don't think that relates, but I don't know (I prefer background music not switching to infinite loops).
My question is what can stop background music from being changed in a case like this, It seems clear that that line is being hit given that the commands before and after it are firing.
Thanks in advance.
BGM change fails
● ARCHIVED · READ-ONLY
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1) The command to change battle BGM changes the map property setting for battle BGMs - it will work for all battles started after that, but it will not work for a battle that was already started (you can't use it in a troop event in other words)
2) Most music commands automatically loop, you only need to start them once - placing them inside a loop will usually cause problems
3) If you still have problems, post a screenshot of the entire event page - often the problem is not part of the content area you copied above, but part of the other event settings - whith a content copy, you can't even tell if you're talking about a map event, a troop event or a common event (which all behave differently) -
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Yep, battle and map bgm are different.
Also, you need to do something to disable that event after it's run - either switch it to a new event page (if you only ever want it to happen once), or use Erase Event (if you want it to happen each time you return to that map). Parallel process events will loop until you stop them (and Exit Event Processing doesn't stop them), and you don't want it to keep repeating.
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