Behavior Graphic Changes When Activated..

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Started by iskillzi 4 posts View original ↗
  1. Hello, I was trying to use a behavior graphic for the first time to represent an injured npc lying on a bed but the graphic changes whenever I activate the event which just has 2 text events occur (one for the npc saying "uggh" the other for the main character saying "She doesn't look too good".

    I don't have any other events running parallel or automatically when I activate that event so I'm not really sure what's going on..

    Below are the two pictures, the first one is what I want (the female with pink hair) then she turns into the old man when activated.

    before.png

    After.png
  2. Of course, that is the default behaviour: when activated an event turns into the direction of the player, and with behaviour sprites that is a different sprite.


    To prevent this, you have to check the "direction fix" checkbox on the event.
  3. Andar said:
    Of course, that is the default behaviour: when activated an event turns into the direction of the player, and with behaviour sprites that is a different sprite.

    To prevent this, you have to check the "direction fix" checkbox on the event.
    Ohh, thank you, thank you, I kinda figured it would be an easy fix but since it was the first time I used a behavior graphic I had no idea what was going on. :D
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.