- Real time combat instead of turn based ( Any character or enemy can take a "turn" at will)
- TP increases over time much like an ATB meter would based on that characters agility.
- The ability to select what party member you want to do something at any time in any order.
What would be a good way to go about setting up such a script? Or where would be a good place to find information on something like this?
edit:
I have been tinkering around with this and seem to have it a little less than halfway completed. I currently have it setup so all party actions are no longer tied to the old turn based system.
I am currently attempting to figure out how to setup a looping function that runs in the background during the battle. All it needs to do is increase everyone's tp over time. Ill make it so mobs attack based on a timer
Then I just need to figure out how to have the ability to select any party member I want. Example
class Window_PartyCommand < Window_Command
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_command(Vocab::fight, :fight)
end
end
^ Should be like this
class Window_PartyCommand < Window_Command
#--------------------------------------------------------------------------
# * Create Command List
#--------------------------------------------------------------------------
def make_command_list
add_command(Party member 1)
add_command(Party member 2)
add_command(Party member 3)
add_command(Party member 4)
end
end
Once that's in place I think ill have something to actually play with for a bit. Anyone have advice?