Hey all,
Just wondering. Are there any plugins for MV so far that add functionality to animate battle backgrounds?
Like, either a plugin that reads a series of numbered png files and animates them throughout the course of a battle, or even one that puts a movie file in the background.
Thanks.
Battleback Animation Plugin?
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In the Kadokawa pack there is one to scroll battleback1, but it's variable reliant and only for battleback1
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I see. Not exactly what I needed, but it could definitely come in handy, thanks for tipping me off about that!
I suppose if push really came to shove, I could just learn how to make my own battleback animation plugin; making a series of images play back in the background doesn't seem like a very difficult task. -
Looking at it again, the Kadokawa plugin is a scroll plugin rather than an actual animation script. It certainly can also be evented through parallel process common events (though i feel it would cause lag having to constantly refresh the background)
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That also sounds like an interesting idea. How do you make a parallel process? Is it any different than just putting an event in the mob events box?
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A parallel process can be made with events. What it means is that it would be an event that would run at the side time as the action unlike an autorun, which you have to wait until it's finished before continuing with everything (think of events like cars on a road. In a PP, the cars are in two different lanes while in an autorun, your car is behind the autorun in the same lane)
I'll probably have to test it in the morning but you would essentially have a common event (4 tab from the bottom in the Database) that would run as a parallel process in every battle. The event would have a loop that would cycle between the "frames" of the backdrop you would want to animate and to set it up you could use variables (for example, set X variable to Y to tell the game if it should be running the cycle) or switches (switch X is On/Off so the BG will loop) or even both, to determine what battleback you would need.
The problem with lag may come if there are too many frames/animations happening at the same time
(I would use Yanfly's troop event plugin to make things easier or maybe their region based effects plugin) -
Okay, so here's what I've got set up.
I have an 18 frame animation, all stored as pngs in /battlebacks1/.
I have an on-map NPC that turns a switch named "Battle Background Test" ON, and then starts a battle against a test enemy.
Now, under Common Events, I have created a Parallel event that basically does this:
http://puu.sh/kXWVw/22a1438e22.png
http://puu.sh/kXWWi/ed63071311.png
The battle runs fine, except no battle background even comes up during the battle. I tried adding a "change battle background" in the NPC that triggers the battle, but it just uses whatever one frame of the background that I choose for the NPC event; no animation plays whatsoever.
Not sure what to do. I don't want to put the parallel event into the battle events box itself, because I want the battle to start with an animated background, as opposed to one starting after the "(ENEMY NAME) encountered!" text box closes.
Any suggestions? -
Drat, I'm sorry i couldn't help. I tried it myself multiple ways but it isn't working for me either. You may have to wait/make a plugin for that. It's a shame too
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I'd like to use an animated GIF as a battleback background... I have an awesome application for making some really cool animated effects, and would love to use it here to create anmated battlebacks...
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I wonder why it's not working.
Now that I've checked, the "Change Battle Back" event doesn't seem to work at all in-battle.
This is really awful. -
Use Hime's epic change battleback plugin and try to do the same thing!