Battle Test just Playtests the Game and Battle Events just repeat

● ARCHIVED · READ-ONLY
Started by Chungtron 10 posts View original ↗
  1. My Battle Test under Troop (for my current Project) just starts the game from the Title Screen as if I tried to run a Playtest. It still works correctly for my previous Projects. Is there something I accidentally triggered in this project that is causing the problem?

    Also, not sure this problem stems from the first but when I programmed some text to appear as a Battle Event, the text just keeps popping up over and over as an infinite loop, even though I've got the span set to Battle.

    So basically, Battle stuff isn't working correctly. Not sure why. Thanks in advance for any help.
  2. Did you recently update your engine? What version is the core file in your current project where this is happening? You will need to open your project folder, go to the js subfolder, and open the rpg_core.js file to see this - the version shown in the Help About in the editor is not what I'm after here). I have a feeling I've seen this before, and it was due to the version being used. If you are on 1.6.0, upgrade or downgrade sooner rather than later, because it's quite buggy. You will also need to upgrade/downgrade your project manually as changing the editor versions does not affect existing projects - the update threads explain how to do that.

    The text appearing in an infinite loop is very likely not linked to that issue at all, but to do with your triggers. If you mean you set it up in the Troops tab, as a Troop event, my guess is that you've set the span to Moment, which means it's going to keep running. You need to either change the span, or change the conditions so it only runs once (which means doing something as a part of the event to indicate that it's already run so it won't run again). Screenshots would help if you can't figure it out on your own.
  3. YES!
    I copied the rpg_core file in the Project that's working and stuck it into my current project that isn't working.
    It fixed BOTH problems, so they WERE related. It was a version thing.

    Thanks a ton! =D
  4. Copy ALL the files in the js folder, not just the core files. The core file tells us what version you're using, but all the others belong to the same version. Just copying one might fix some things, but break others.

    The only things you shouldn't copy, obviously, are the plugins.js file and the plugins folder.

    You might also need to copy the index.html folder.

    And if this is a new project made since you last updated the engine, definitely update that to the latest version, or you're going to have the same issue with future projects.

    When this is all done, just report your first post and let the mods know the issue is resolved, and they'll lock the thread for you.
  5. I noticed this problem and was just about to follow up. I guess you anticipated the problem.
    I don't know how this works, so there's nothing "obvious" about it to me :rswt

    So I copied the files in js folder except plugins.js as well as index.html file.
    I'm still getting a few error messages here and there (though nothing that crashes the game completely).

    What should I do to get this older project working correctly?
    *To clarify, my current project is building off a Project started by someone else (using their files), so their version was probably old. I'm pretty sure Projects that I start on my own are up-to-date.
  6. I would update to the latest version of RPG Maker - either go to the Updates thread and download it, or if you're on Steam, get it from there (though if you're on Steam you should have the latest anyway unless you have it disabled).

    Then I'd start a brand new project, copy over the folders from your original project except the js folder, then go into the js folder and copy the plugins folder and plugins.js file. That way you'll know all your scripts and any other background files (like index.html) are up to date.

    You might find issues if some of your plugins are out of date and might need to update them. Then again, maybe some of your plugins are for the latest version and that's why they didn't work with the older version.
  7. Will try this at my soonest convenience, and confirm. Thanks!

    *One issue I anticipate having (again, due to my ignorance of how the program works) is that I'm not sure how to transfer the maps.
    The reason all of this happened in the first place is that I downloaded the FF1 Maps Project by Alpenmilch and couldn't figure out how to access them, except by loading the Project. I assume the better way would've been copying the actual files into a project folder, which would've sidestepped these version problems?

    In any case, I'll try what you suggested and see if everything works.
  8. The maps are all in the data folder. If you copy that folder across, the maps will be in your new project.
  9. I think it's all working now.
    Thanks a ton!
  10. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.