Hi everyone,
I am still trying thinks out with my battle system and I wondered would it be possible to create a system in which you only display animations you created in the makers Animationssection before?
You would set the basic Animations like "Walking", "Standing", "Hurt", "K.O." in the Notice section for each character.
Everything else would be called with the spezific skills and set the ones defined in the Character notice section to invisible for the time beeing.
I know most of this can be done with the side view battlers but sometimes I have a standing animation that needs 4 sprites, then a attack that needs 7 sprites and a hurt spirtes that has 3. So get into problems with the normal system.
Also if I would just call finished animationen, I would have way more possiblilities to change stuff and make longer and shorter attacks. What you could do with that would almost be limitless and actually extremely easy to do, since animations making is 80% just drag and drop at the end.
For me, that would be the holy grail of battle animations.
Thanks for reading people.
Battle System with just Animations
● ARCHIVED · READ-ONLY
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There's a plugin for this. Try searching for YED_SideviewBattlers.
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As far as I see, this is still using Battlers, I think about calling everything as an animation out of the database.
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Theoretically possible, and might even be a good alternative - but will require some one to write a plugin that allows for a sequence of multiple animations instead of a single setting in the skill. Basically a plugin/notetag for an animation sequence to replace the already existing Plugins for action sequence.
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Ok, I thought so. It would open up many ways of making all kinds of animations no limits in lenght or variations. I think this would be extremely good.
Maybe a scripter could say if this would be very much hard work or accually not big of a deal.
Maybe I would write out a commission for it.