Currently, I'm using "Yanfly Engine Ace - Ace Battle Engine v1.22" and "YanFly Compatible Customisable ATB/Stamina Based Battle System Script"
For 1. Simultaneous Actions: Whenever the an action is selected, all other actions are paused (the ATB bar) and only continues when the action's animation is finished;
But what I wanted is, to have the animations / actions run while other's ATB is still refilling. In brief, I don't want all other actors and enemy to wait for an action (attack, buff, etc.) to be completed; instead maybe they could start counting ATB while the actions occurs.
Just in case I wasn't clear, here's how I wanted my animations to run like: https://www.youtube.com/watch?v=d-dYLFo5ZM0#t=53
There shouldn't (hopefully) be any problem in terms of language, please forgive me.
2. As for the animations, it occurred fine for the enemies (ie. animations occur where they should); though as for my actors, the animations are always way-too left (shown in Capture.jpg)
I did checked a little on the scripts itself, unless I was careless (probably), I don't see anything that adjusts animations for the actors specifically.
Thank you in advance. :D
