Battle System Modification (LinkShot System)

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Started by Andreavnn 4 posts View original ↗
  1. LinkShot System

    I am using Victor Saint's Animated Battles and Animated Battlers. I have a good understand of the script and how to import battles and make them work. However, I am wanting to change up combat a bit. What I am looking for is to remove "Special" from combat; characters can simply attack with one pre-selected attack that is chosen outside of combat in a menu. Meaning characters can pick from a few different type of attacks for their class, but can only use the selected one in combat. As an example, before combat the player opens up a menu and selects the Skills menu, inside they can assign each character in their party one skill from a list specifically for the character's class. Then, whenever the player enters combat those characters can only use that selected skill until the player changes it. If that makes sense, if not I would ask the question have you ever played Legend of Dragoon before? If not I can explain more. 

    In addition to the attacks before the animation is played and the attack is carried out the player will be prompted with a series of "press A" on screen with a little graphic. They will have a small amount of time to press the button; if they are successful the graphic will appear shortly again and again. Until the players manages to be successful ten times or fails. Each time the player is successful they increase the damage of the attack by 0.5 or some sort of multiplier. Obviously, the more successes the higher the damage and of course changing to stronger attack before combat will also increase the damage, which characters learn as they level up.

    Now for the bonus system, when a character has full TP a combat ability call LinkShot will appear in the combat menu and when activated by the character, all other characters with full TP will attack at the same time, but the player only be prompted with a serises of “Press A” once and the resulting successes are used for all characters that are attacking. In additional to getting a overall LinkShot bonus damage.

    I feel this will make a simple, yet dynamic and challenging system. I am hoping to find someone willing to  assist me in making this type of new battle style real. I hate to ask and I hate pled, but I am thankful if you could find time to help me with my battle system modification idea or point me to in the right direction of someone who might be willing to help me. If you need farer explanation please, please ask. 

    * Magical Spell will not be affected by this system, only Melee or Physical attacks. Simply, if I can flag each skill with the note comment box that would work much easier than building this part into the script itself. 

    * The ability to give items or equipment automatic max successes, but lowers the damage by half. 

    - B)   
  2. Please provide links to the scripts you're using, especially if you ask for modifications to them.


    That said, what you need is a command manager script - there are several of those available, for example from Yanfly and Tsukihime, just check which of them is compatible with your scripts.
  3. Maybe I didn't express what I am wanting to do well enough. I don't want to change the scripts I am using or modify them. I want to either add to them, with either a new created script or one already made somewhere that will give me the effect I explain above. 

    I edited my post to include links.

    *EDIT* I tried using Yanfly Script, but is doesn't work. I tried in my project and in a new one. My project as compatability issues with it and the characters end up without the ability to attack at all. In a new project, I setup the commands all correct and the characters still only have the same basic combat menu as normal. I try adding a command and it doesn't change so not sure that one is working correctly. Reguardless, it would have only solve half of my request anyways. I will just have to keep looking for a working script. 

    **EDIT** Then all the is remaining it removing "Special" from the combat command list, which I have tried several script in the past hour and non of them work with my other scripts. I even used one by Victor Saint himself and it would work correctly. The players ended up not being able to perform any combat commands they are just looped back to the main command list. 

    **EDIT** Okay, after an hour or so of trial and error; the most tear jerking, heartwarming story I have managed to get most of system made through using other scripts out there. I am having some issues still with Yanfly's Active Chain Skills , I am wanting to change the require buttons to perform a chain from 'Q' and 'W' Respectively to 'A' and 'X'. In addition add a successful or failed pop up if the player didn't press the button in time. I want to have it also if the enemy target is killed before the chain is complete the chain will automatically end. 
  4. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.


    at OP's request