Is it possible to manipulate a forced battle to use a different battle theme instead of the one set by default in the Project? I'm in the midst of finishing the creation of a Dungeon Boss, but I'd like to have the event that triggers the battle to have a different battle theme playing, instead of the game's default one.
I have the event code here:
Spoiler
I have it set so that once the Monster inside the Dungeon hears the main character crack a twig on the forest floor, he'd turn around and play the Background Music: 'Battle4' with a pitch and volume of 75, but is there a way I can apply those music settings to the battle itself without altering the default battle theme for all encounters?