Battle mode Selection

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Started by That Bread 3 posts View original ↗
  1. So it has come to my attention that not everyone can handle a active or action battle system. So what if you could select what kind of battle Active Time Battle you wanted?

    What's the big difference?
    Active is one where the enemies do not wait for you to complete an action. While wait makes an enemy wait out your choice.

    For example Chrono Trigger had a prompt before beginning the game. It looked like this

    Spoiler
    The ATB I am using is Victors ATB found in here: https://drive.google.com/folderview?id=0B5uvwXLAev89ZTVQRTd2T0EwQlk&usp=sharing

    So, is this a possibility on VX Ace? If so I would appreciate it if you could make such a script.

    Questions? Ask.
  2. If I'm understanding you correctly, what you want can be accomplished with a simple snippet like this:
    Have a choice selection for your player, and then in the results for each choice, put a script call in the event:

    $game_system.wait_mode = X where x is either :full_wait, :semi_wait, or :active, depending on which they chose.

    Try that out and see if it works, I don't happen to have a project with the script set up so I can't test myself, but it should work.
  3. Thank you! It works like a charm!