Battle Formation (ver. 1.7)

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Started by ovate 14 posts View original ↗
  1. MPP_SpecialFormBattle - 2020/01/21 (ver. 1.7)

    Creator name: Mokusei Penguin

    Overview
    Create battle formation such as back attack and side attack.

    Enemy Troop Command:
    <Preemptive> # Preemptive strike
    <Surprise> # Surprise attack
    <Invert> # Flip horizontal
    <Same> # Enemy backwards
    <Back> # Facing backwards
    <Side> # Ally side attack
    <Pincer> # Attack an enemy

    Note: for battle formation to work, put the command inside troops name.
    Example- Bat*2 Pincer
    It's also possible to use another command together. Ex- Bat*2 Pincer Invert

    KQgfUYL.png

    For Item / Skills Note box:
    <narrow> # Area of target range

    Preview
    Fo8V7eZ.png
    Invert

    iAopGmV.png
    Same

    vTsCwWo.png
    Back

    R5Np2L1.png
    Side

    x3nlhIh.png
    Pincer

    Formation details

    - Invert
    Allies are on the left and enemies are on the right. Enemy's position is mirrored about the screen center.
    - Side
    Allies are placed with the enemy in between. The arrangement is the first and third actors of the party on the right, the second and fourth actors will be on the left.
    - Pincer
    Allies are placed at the center of the screen. Odd numbered actors of the party turn to the left, and the even-numbered actors turn to the right. Enemy on the left side of the screen from the center to the right, and another enemy appear on the right side to the left. You can not escape unless you destroy either the left and right enemies. Escape by item/ skill can be set by the plugin parameter [].

    For more information- please check plugin details

    Credit and Thanks: Mokusei Penguin

    Terms of Use- Free for commercial and non-commercial use.

    License - MIT License: http://opensource.org/licenses/mit-license.php

    You can download js file from the thread attachment or Dropbox link: https://www.dropbox.com/s/qn3hqbx06lqdm0h/MPP_SpecialFormBattle.js?dl=1

    Source
    http://woodpenguin.web.fc2.com/MV_Plugin/SpecialFormBattle.html

    Edit: Changelog

    2020/01/21 (ver. 1.7)
    Corrected wrong direction of characters facing when using YEP_X_AnimatedSVEnemies.js, should work regardless of plugin order.

    2020/01/16 (ver. 1.6)
    Added support for YEP_X_AnimatedSVEnemies.js

    w7g5Nhg.png

    Note: Battle Engine Core was from itch.io page

    2020/01/05 (ver. 1.5)
    First shared here on RMW
  2. Hey, I found a way to reverse sprites! I won't reveal this secret, but if you have any SV sprites you need reversed, just notify me. (This is just so the creator won't have to try compatibility with plugins like Yep_X_AnimatedSVEnemies)
  3. @AcousticJamm Mokusei Penguin recently added support for YEP_X_AnimatedSVEnemies.js on ver. 1.6
  4. tale said:
    @AcousticJamm Mokusei Penguin recently added support for YEP_X_AnimatedSVEnemies.js on ver. 1.6

    Okay, but I can't get that to work. I'm listing this as an alternate in case others have the same problem.
  5. @AcousticJamm I can't confirm whether it's only YEP_X_AnimatedSVEnemies.js that's not working with this plugin or perhaps caused by other plugins conflicting.

    AcousticJamm said:
    Hey, I found a way to reverse sprites! I won't reveal this secret, but if you have any SV sprites you need reversed, just notify me. (This is just so the creator won't have to try compatibility with plugins like Yep_X_AnimatedSVEnemies)

    If it's a default method (other than using paint program) without plugins, it would be nice to share that knowledge publicly. Not everyone wants to create a forum account to ask someone for the solution unless it's important to them. Or required to download file attachment with an account.

    Someone added a feature in Yep_X_AnimatedSVEnemies where you can add notes <Mirror> or <No Mirror> to force mirroring or not mirroring. https://forums.rpgmakerweb.com/inde...y-animated-battlers-plugin.81339/#post-975059
  6. tale said:
    If it's a default method (other than using paint program) without plugins, it would be nice to share that knowledge publicly. Not everyone wants to create a forum account to ask someone for the solution unless it's important to them. Or required to download file attachment with an account.

    It does require a plugin to the program, and it's not exactly free.

    tale said:
    Someone added a feature in Yep_X_AnimatedSVEnemies where you can add notes <Mirror> or <No Mirror> to force mirroring or not mirroring. https://forums.rpgmakerweb.com/inde...y-animated-battlers-plugin.81339/#post-975059

    I'll still supply the alternative in the case of it not working, which is rare but still possible. Loppy even mentioned it not working.
  7. I'm just confirming that Battle Formation does work with Yep_X_AnimatedSVEnemies.

    Before
    QyAW9G8.png

    After
    h0Nwhwz.png

    Plugin order
    w7g5Nhg.png

    Note: Battle Engine Core was from itch.io page

    Setup
    KQgfUYL.png

    Yep_X_AnimatedSVEnemies edit that's in attachment doesn't seem to work in the latest build, not sure if it works for older version.
  8. Mokusei Penguin did another update (ver. 1.7)
    Corrected wrong direction of characters facing when using YEP_X_AnimatedSVEnemies.js, should work regardless of plugin order.
  9. I'm using your plugin with yanfly's row formation plugin. When I setup a pincer attack and then attempt to change row formation my characters go back to the original default position. Is there a way you can fix this? I updated to your latest version and the pincer command isn't even working now.
  10. Mkingdom said:
    I'm using your plugin with yanfly's row formation plugin. When I setup a pincer attack and then attempt to change row formation my characters go back to the original default position. Is there a way you can fix this? I updated to your latest version and the pincer command isn't even working now.

    I fixed this by disabling row formation with a plugin command as soon as the battle started. Battle formations works fine with version 1.5 so I just went back to previous version.
  11. So I've got this going with Yanfly's Battle Core, Sideview Enemies, and Action Packs, but a lot of the motions (entering and fleeing a battle, enemies taking damage and attacking) are all still shifting and moving as if they're on the right side. Any quick fixes for this?
  12. luigiman0640 said:
    So I've got this going with Yanfly's Battle Core, Sideview Enemies, and Action Packs, but a lot of the motions (entering and fleeing a battle, enemies taking damage and attacking) are all still shifting and moving as if they're on the right side. Any quick fixes for this?
    Sounds like it could be a possible plugin causing this. Either a conflict or wrong plugin order.
  13. J-G said:
    Sounds like it could be a possible plugin causing this. Either a conflict or wrong plugin order.
    Hm, I'll give it a snoop around and see what happens
    EDIT: Alright, so it seems that the most up to date Yanfly Battle Engine Core is causing the issue at hand, and I'm sure there's a way in the plugin to fix that, but it's not readily apparent to me. Maybe the Yanfly Engine Core is needed too?
  14. Is there a way to for example reposition the battlers to be at the bottom of the screen? and maybe also deactivate the sv enemy sprite flipping?