Hi, everyone.
This is a question about battle events and the appear halfway command.
Is it possible to turn appear halfway back on during a battle?
The context is that every 7 turns, my boss will make 4 unappeared enemies appear, unless they already have, ignoring death. I know how to turn death off, but is there any way to turn appear halfway on before turning death off?
I have a deadline of finishing this section of my game of tonight. Please respond.
Thanks in advance,
Smarty3b
Battle Events Help
● ARCHIVED · READ-ONLY
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I can't understand enough what you want, but is this what you want ?
Every 7 turn the boss will resurrect all his minion ? Even after they were already dead? Or you want something else?
What is turning death off you mean? I didn't know about this.. -
Removing the state death. Also, the boss will call lesser monsters as backup, but I'm not sure if turning appear halfway off will bring a monster back from defeat.
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That's actually something easy to accomplish unless you want the lesser monster a random monster. No, appear haflway got nothing to do with this, a dead mosnter will always dead, unless you remove it's death state id, it will always dead and not showed up. Appear halfway is basically hide the enemy from the battlefield until you order it to reveal by a condition. After the revealed, they'll become normal enemy, if then they are dead, then they're as good as dead.
So if I'm not wrong what you want is to revives minion every 7 turn if the boss is not killed. Then here it is:
In troop event page, you just need to check if the boss is killed or not every 7 turn,
So in condition page, check the Turn no. 1 + 7 * X condition
Then make a conditional branch to check wether the boss is death or not.
If enemy [The boss ] is Appeared(means not death)
> Change enemy state[entire troop] remove death state
> Recover All [enemy] (you need to specify each enemy, don't recover the boss)
else
> Leave it blank
end
EDIT : Oh yeah the span condition page need to be changed into Turn
Yeah pretty much this will do what you want. -
I'd like every other enemy to die when the boss dies.
How do I do that? -
1) At the start of the battle, add the state immortal to the boss (unless you have changed that state, it will make them immune to KO).
2) Add an event to run when the enemies HP is less than or equal to 0%.
3) In that event, remove the state immortal from the boss, then add the state KO to all enemies.
This will then kill all enemies when the boss dies, ending the fight.
Note this method gives everyone the experience as if they have killed the other enemies. To avoid that you would have to change my #3 to remove the state immortal, then end fight. However this gives everyone no rewards for the fight instead.