Battle Event Problem

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Started by DarkStarDark 8 posts View original ↗
  1. I have a made a battle event where a member joins the battle and heals you for the normal cast heal rate of the spell and it work perfectly fine with every test I have done I than moved on to make a new battle to take place with no battle events inputted into it and for some reason the first battle event is take place on the new battle I'm making..... not good on wording things like this so here are some picks to help explain...


    Pic displaying battle with event and this battle works fine and event works as it should
    Untitled.png

    Pic displaying battle with no events set to take place but the events from the first pic are taking place on this one as well
    Untitled1.png

    While doing the Battle Test option I was not thinking much about the problem happening but it even happened while test running the game itself.

    Dose anyone have any idea on why this is happening?
  2. Are you using any plugins that involves enemy troops? You may have set all the troops to copy the first troops events.
  3. That's what I was thinking as well. There is one plugin that lets you specify a particular troop, and that troop's events will be copied to all of them.

    The only other reason is if you are calling the same troop in your other battle event, and not the troop you think you are calling. But it would be pretty obvious if that was the case, due to the enemies all being the ones listed in the first troop.
  4. Not that I'm aware of all of my plugins are Yanfly plugins. just about have all of them listed right now in the makings but removing once that I do not make use of as I go, but as far as I know none of his plugins should cause this to happen.
  5. Will check tommorow but i dont think i have that one inputted... and if i did, not sure why i did i dont recall ever reading up on that one.
  6. My guess is that you definitely have it, especially if you threw them all in without deciding whether you needed them or not.

    What you're seeing is exactly what this plugin is meant to do. And if you haven't configured it otherwise, it copies the troop events from troop 1 by default, which again is exactly what you're seeing.
  7. Yes it was. Thanks for the advice on what was causing this problem.