Battle Damage Popup

● ARCHIVED · READ-ONLY
Started by Dr.Yami 19 posts View original ↗
  1. Battle Damage Popup

    Introduction
    Provides damage popup for battle. Some people does not want to use YEA - Battle Engine, and some other popup scripts does not compatible with some battle scripts so they might want to find another damage popup script, this is your solution (lol). This script is fully compatible with all Symphony Engine scripts and Yanfly Engine scripts, highly customizable and (hopefully) compatible with many other battle scripts.

    Screenshots

    Spoiler
    7XYYv.jpg
    Download
    Battle Damage Popup Script - Image Popup Script - Sample Number Image (From Tankentai I think) - Tankentai Compatible Patch
    Instruction

    Copy Battle Damage Popup script into your project, and Image Popup script below it (if you want to use image for popup instead of default font).

    There are some options in those two scripts, please check them before asking for any question.

    You can create more effect in :effect_setup and use them for :effect_setting

    Put this script below battle system you are using. If you use Tankentai, also put Tankentai Compatible Patch below this script.

    Credit & License
    Yami. Followed MIT License (tl;dr: free)

    Author Note

    - Originally, this script was made for Battle Harmony (a S-RPG system, but not done).

    - Configuration style was inherited and changed from YEA - Battle Engine and Victor's Damage Popup.

    - Have Archeia's permission to release this sooner than *censored*
  2. This looks nice... Gonna test it out...


    PS: How does it work if we have both the pop-ups from YEA and this one? just in case you have tested that before hand


    EDIT: Wow, the pop-up behavior is so CUTEEEEEE!!! and having all those options is simply awesome... :)


    Also, what does the random parameter on the effect setup do? I tried setting it to true but I can't seem to notice the difference
  3. Engr. Adiktuzmiko said:
    This looks nice... Gonna test it out...

    PS: How does it work if we have both the pop-ups from YEA and this one? just in case you have tested that before hand

    EDIT: Wow, the pop-up behavior is so CUTEEEEEE!!! and having all those options is simply awesome... :)

    Also, what does the random parameter on the effect setup do? I tried setting it to true but I can't seem to notice the difference
    YEA - Battle Engine has an option to disable popup, you should find it yourself :p

    And for random parameter, I forgot what it is lol maybe you should try with multi hits attack? :o
  4. I see... anyway, it's so cute... all these numbers bouncing here and there... :)
  5. oh I remembered what "random" does, it will affect MoveX paramater :o
  6. I will test this :3! Looks nice! 
  7. - Fixed a bug where it show HP Damage/Heal twice when the skill also Damage/Heal MP and TP.

    - Added a patch for Tankentai users.
  8. I was working on a patch for tankentai myself but you beat me to it >w>...
    The patch needs to be ABOVE the battle damage pop-up script however. The numbers

    will fly of the screen if you place it beneath. It works when I have it like this:

    Journey Battle Setup

    Journey configuration

    Journey System

    Tankentai patch

    Battle Damage Pop-up
  9. Oh crap I made a small mistake there, now it should work fine, put the patch below the damage popup script
  10. for the image based popups what are the size requirements and such?

    I have some that is one row of 0-9

    Spoiler
    mp_hea10.png
    then I have a set that is multiple colors

    Spoiler
     popup_10.png
    and then I also have buff popup words?

    Spoiler
    popup_11.png
    and finally I had a version of words together

    but I really didn't want to use those like that.

    I hope there a notetags or calls to use these items and multiple colors would be great too.

    (the colors were for different popup types like mp/hp damage or heal and buff states?)

    Was wondering if State icons could be added to popups? Just an idea though atm. 
  11. Oops wrong thread lol.
  12. Thanks you very much for listening to my request. By the way,i found a issue with the new version.

    If you use a item like the elixir,the pop damage appears more than one time,depending on the order that you put the Hp/Mp Recover in the effect box.

    Sin_t_tulo.png
  13. Added options to disable state and buff popup.

    Will make a notetag to disable popup for certain skill/state
  14. How do I decrease the size of the letters / numbers?
    and how do I "stop", that animation (up and down)?
  15. I'm using Jet's Viewed Battle System, and the damage pop-ups 'bounce' really, really high. I'm not sure if this is how the script was designed or if it's a conflict with Jet's script; regardless, is there any way to adjust how 'bouncy' the damage popups are?

    Thanks in advance!
  16. How do you make your own number image and make it usable?
  17. What if you want to add states, like buffs and debuffs as pictures? Is that possible?
  18. Very nice script, although I think I found a bug:

    The popups for TP Healing/Damage don't show up. I've tried editing the script and I still couldn't find a solution (I don't have much experience with Ruby). Is there a way to fix this?

    Thanks in advance!

    EDIT: Never mind, it was just a compatibility problem.
  19. I really appreciate this script, the bounce on the numbers is *just right*.

    Quick question -- I'm using Yanfly Battle Engine as well as the Reedo side-battle script, and my actor popups are happening at the bottom, rather than over the side-situated sprite. I'd love for them to happen over the sprite and I've been searching for some combination of scripts that will allow both side-battling, in conjunction with popups over both battlers.

    I've experimented quite a bit, but what I can understand only goes so far unfortunately. Is there any way with this popup script to move the actor popups over to the sprite on the right side?

    Any help would be awesome, thanks so much for the script!  :D