So I was searching around for a battle cut-in script...
Some thing like when a certain skill is used an image is displayed.
I'm sure theres a script out there... If not could someone script it for me?
Thanks in advance.
Battle Cut-Ins
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There are battle systems with those abilities... so what battle system are you using?
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I assume he's using the default battle system. In either case, there's a simpler way to add cut-ins than scripting, and that's making the skill you want to use run a common event that displays a picture going across the screen, which represents the cut-in, then plays the skill you want to play. You can do that by using the "Show Picture" command. And you can do a variety of events with the picture, like moving it from side to side, up and down, making it zoom in....basically, anything cut-in related.
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I am using Galv's Animated Battlers.
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If I did that wouldn't that get extremely repetitive and tedious.I assume he's using the default battle system. In either case, there's a simpler way to add cut-ins than scripting, and that's making the skill you want to use run a common event that displays a picture going across the screen, which represents the cut-in, then plays the skill you want to play. You can do that by using the "Show Picture" command. And you can do a variety of events with the picture, like moving it from side to side, up and down, making it zoom in....basically, anything cut-in related.
I am using Galv's Animated Battlers.There are battle systems with those abilities... so what battle system are you using? -
Looks like you are going to have to do what Charlotte said. I looked at Galvs script and they do state that this is simpler and with less options. I looked through the script itself and did not find anywhere to place custom skills.
Unless, if you want to go to another system, I know of one that can do what you want.
I do reccomend doing the skill event, it would be easier than converting to a new battle system. -
Okay, Thank you. I am willing to try another battle system which do you have in mind?
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Victors animated battlers: http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/
It's a system I use and recommend, it is very easy to use when you get the hang of it. -
Okay. Thanks I'll give it a try.Victors animated battlers: http://victorscripts.wordpress.com/rpg-maker-vx-ace/battle-scripts/animated-battle/
It's a system I use and recommend, it is very easy to use when you get the hang of it. -
Message me if you want help setting it up.
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There is a script that can change pictures shown depending on a variable.If I did that wouldn't that get extremely repetitive and tedious.
This means you can store the ID of who used a skill make a conditional branch, and set the variable to different values on different conditions, and show different pictures depending on the user of the skill.
You can do this with anything else, storing a state inflicted in the variable, storing the target ID, storing the HP of the target or the enemy, etc, etc, and show different pictures for each cases.
When I say "storing" I actually mean setting up conditional branches and on each branch modifying the variable used in that script I talk about.
I did it this way, and I must say, there is no limit to how how many pictures I can show with the same skill, but in different situations.
If you mean tedious like it would take forever to set those pictures and their conditions up, well, all neat, nice, ascetic, and great things take a lot of time to accomplish.
The script itself is made by Yami and it is called "Show Image by Variable". Nice little script it is! -
http://atelier-rgss.com/RGSS/Battle/ACE_BAT15.html
Moghunter already did something like this back in the past. All you have to do is paste it and configure the simple commands.