Is it possible to use battle backgrounds for maps?
So when you walk inside a shop you could for example be treated to a background and a dialog with the owner.
I guess you can use your own parallax map, but I like battlebacks as you can have so many diffrent combinations,
like 10 floors with 10 diffrent areas would otherwise require 100 large images.
Battle backgrounds as map
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Perhaps as parallax? If you had such an image and used invisible tiles with passability set on it, then perhaps.
(NOTE: I have never parallaxed before, I'm basically guessing how it is done with no prior experience.) -
You can easily mix and match battleback area and ground images with an image editor that can manage transparent backgrounds like GIMP then import the image into blank maps as a parallax background. You will also need to turn on transparency for actor(s) on the screen so that the sprite doesn't appear when the player zones into the map. Then you can set up a shop process event triggered auto or conditioned to action button or something like that.
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there are also some shop scripts that add picture backgrounds to the shop scene . for example Galv's
http://galvs-scripts.com/2013/01/05/shopkeeper-graphics/ -
Put those battlebacks into the picture folder, then simply use the show picture command to mix and match the one you want. No need for a parallax.
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Thanks Celianna, worked wonders =)