I'd like to make a skill like this:
- Actor use skill barrier, create a state "barrier" that will absorb a number of damage equal to actor's parameter.
- And, if possible, i want to make 3 kind of barrier: one will absorb physical damage only, one will absorb magical damage only and one will absorb both
- If the damage deal to actor lager than the amount of barrier left, the difference will be inflicted as HP damage
Barrier
● ARCHIVED · READ-ONLY
-
-
bump
-
bump
-
I think** Tsukihime done a damage absorb type script.
Alternatively, I have done a Final Fantasy State Script that allows a 'reverse' state. While in reverse damage taken heals and healing hurts.
http://dekitarpg.wordpress.com/2014/04/20/d13x-ffsse/ -
And, if i want a barrier only protect target for 100 damage, then how should i use your reverse state for that only 100 damage?
Edit: Ah, sorry, your reverse is healing target by damage, not just protect but i can use that anyway :D
And, damage absorb of tsukihime? Well, i rarely use tsukihime's script 'cause it somehow really complex to me, and sometime 'cause bug to my other scripts (like, custom counter skill of tsukihime). But, maybe i should give it a try. Could you give me a link? -
Question, are you using TP in your game? If not... Then a roundabout way of doing this would be to change a Manashield script. Manashield scripts put a state on where your MP is damaged instead of HP damage when it's applied. Once MP is depleted, the shield is no longer effective.
If you're not using TP, you could easily change the Manashield script to deplete TP instead of MP. All you would have to do is use an event to set TP to be the same as HP, and voila.
http://www.rpgmakervxace.net/topic/23354-yamis-mp-turned-tp-shield-yanflys-popups/ <---- Looks like someone already did the hard work for you.
Anyway, good luck. those are pretty complex states. -
Sorry, but i'm using TP... Bad Luck ;_;Question, are you using TP in your game? If not... Then a roundabout way of doing this would be to change a Manashield script. Manashield scripts put a state on where your MP is damaged instead of HP damage when it's applied. Once MP is depleted, the shield is no longer effective.
If you're not using TP, you could easily change the Manashield script to deplete TP instead of MP. All you would have to do is use an event to set TP to be the same as HP, and voila.
http://www.rpgmakervxace.net/topic/23354-yamis-mp-turned-tp-shield-yanflys-popups/ <---- Looks like someone already did the hard work for you.
Anyway, good luck. those are pretty complex states. -
bump
-
bump