Barrels as chests

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Started by Laydralae 9 posts View original ↗
  1. I've only been playing with this thing for a few hours in total so I'm still a newb. I'm trying to make barrels work like chests; you walk up the barrel, use it, action even triggers, you get loot, can't trigger it again. Basically I'm quick creating a treasure chest and then swapping the image with that of a barrel, but I get the feeling that I shouldn't do that cause the barrels are giving me loot.
  2. Laydralae said:
    I've only been playing with this thing for a few hours in total so I'm still a newb. I'm trying to make barrels work like chests; you walk up the barrel, use it, action even triggers, you get loot, can't trigger it again. Basically I'm quick creating a treasure chest and then swapping the image with that of a barrel, but I get the feeling that I shouldn't do that cause the barrels are giving me loot.
    What you're doing should be just fine. If it works, it works.
  3. It's perfectly fine that barrels have loot in them, it's just like diablo, and who's to say that those barrels are empty? you could make some barrels empty and some barrels have some additional stuff. As i recall they put a lot of things barrels. So you're doing good. and remember to change the Event Page 2 to barrels as well.
  4. Its not working, that's the point! It works when it uses the chest graphics but when I switch it to the barrel graphics it doesn't work.
  5. Define doesn't work. Are you trying to put the barrel in as the B tile graphic or are you putting it in as the event graphic? When you trigger the event, what happens? What have you done to the treasure chest graphic on the second condition page?
  6. Create a quick event from a chest. On both pages, change the image to a barrel (you'll have to get it from the tileset). On the first page, delete the Set Move Route command.


    Done.
  7. Got it to work with a bit of jiggery pokery. I placed a barrel in the map editor, created a chest even on top and then told the chest to remain transparent. Barrels as chests!
  8. Well, okay ... not the best way. Did you try my suggestion? What happened when you tried it?
  9. New Event:

    Event Tab 1

    Set Interaction Level to Same as Players: Action Button

    On Page One: Graphic: Unsmashed Barrel

    Display Text: *you looked into/smashed the barrel*

    If changing gold: 

    Change Gold + x amount

    if changing items:

    Change Items Add x Item

    Play ME: Item

    Display Text: You found something useful in the barrel!

    Set Variable: Barrel Chest A to 1

    Event Page 2

    Change the barrel graphic to a broken barrel

    In the conditions tab, tick When x Variable is equal or greater to 1

    Display Text: This barrel is smashed

    Alternatively you can keep the same graphic and change the message to "this barrel is empty"