The first thing I would check for would be any switches you may be setting which could trigger either an event that runs parallel or automatically or possibly even a common event that has the BankOpen plugin command in it. I will set up a test project with your plugin list that you sent to me last month and see if I can recreate the issue you are seeing and attempt to fix it.
Thanks.
I will check when I get a chance to set things up for another edit. Right now I am in between places and will be for about two hours (plus or minus fifteen to thirty) but I will definitely check when I set up again.
Also, I have a plugin related to version backporting that I can get rid of which is part of the Yanfly stuff if you didn't catch my edit. And furthermore, I don't set any switches until
after the first battlefield sequence is over (which is obviously meant to help in understanding the basics of dealing with active conflict situations by the time you're out in the field). Don't know if the variables plugin would do anything either seeing that I intend to use it for obvious reasons like for tracking game progress, objective completion, etc.
EDIT: And it's ready. For simplicity and function I'm combining this with a chance to critique the part of what I have to date beyond the issue for which I did this, but if it holds like it does in the main package you should be able to figure it out from the sequence in question. AS THIS IS A WORK IN PROGRESS I'M GOING TO SEND A PM VIA CONVERSATION CENTER SO PLEASE TREAT THIS LIKE ANY OTHER PRELIMINARY CONTENT AND FOLLOW TYPICAL ASSET PROTECTION RULES. IN OTHER WORDS, YOU ARE GOING TO BE UNDER NDA BECAUSE SPOILERS. (BESIDES, I'M NOT DONE WITH THIS ANYWAY.)
EDIT 2: Distribution link has been submitted. As a reminder YOU ARE UNDER NDA due to the consequence of the development stage thereof. Additionally, only the active plugins are listed in the plugin manager here, and the backport pugin removed as stated (it had already been disabled as part of the testing process).