Bank of RMerica

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Started by Nathan Frost 10 posts View original ↗
  1. Title: Bank of RMerica

    Version: 1.1 - Added Interest Charge options

    Version History:

    Spoiler
                           1.0 - Started/Finished Baseline Script

                           1.1 - Added Interest Charge options
    About: This script creates a new menu scene for a basic bank system. You can quickly deposit and withdraw money using the arrow

                 and shift keys. With a basic module, the user can change the text, decide if the bank has it's own selected music track, and

                 a bunch more of options.

    Images:

                image.png

                   

    Script: Download from the Database.

    Extras: Feel free to jot down any suggestions or bugs you have. I'll be sure to add new features and fix bugs along the way as well.
  2. What about an interest option.
  3. I like that idea, how about an intrest charge everytime you deposit money?
  4. Hum interesting :3 this is make people more near to real life bank xD

    did you have the "term of use" ?
  5. I like that idea, how about an intrest charge everytime you deposit money?
    Maybe it would work better if you had the interest tied to a variable. Then the developer could change the variable when they wanted the interest to change (ex. during major plot events, when a quest is completed, etc). :)
  6. Sounds like this would tie nicely into a functioning economy in a game --- where prices of items you sell or buy vary based on how often you sell or buy them.

    After all, big rich adventurers coming into a small village and buying up all of the supplies would cause the cost of the supplies to zoom.  It happens all the time in real life, like in "Gold Rush Towns".  For those doing a Wild West theme, that would play nicely into the game:

    "10,000 Gold for a Strong Potion?!? These were 500 Gold last month!"

    "Lots of people buying them up."

    Of course, in that event, it's important that the party doesn't NEED to depend on shops as much --- maybe you have a Doc Holiday who can craft Potions and even sell them for a mint. 
  7. Sorry about not replying everyone, something was up with my notifications but I think I resolved the problem.

    nio kasgami said:
    Hum interesting :3 this is make people more near to real life bank xD

    did you have the "term of use" ?
    Hello Nio, yeah I didn't have another name for it at the time and this one popped into my head at the last second. As for the terms of use, it's free to use for anything. Have fun. :)

    Lunarea said:
    Maybe it would work better if you had the interest tied to a variable. Then the developer could change the variable when they wanted the interest to change (ex. during major plot events, when a quest is completed, etc). :)
    Thank you for your suggestion Lunarea, I'll change it to a variable rather then a direct input. :)

    whitesphere said:
    Sounds like this would tie nicely into a functioning economy in a game --- where prices of items you sell or buy vary based on how often you sell or buy them.
    I actually have not changed anything related to the shop class yet, I only added another public variable to $game_party. But I could attempt to modify the shops a little bit. I like where it's going and sounds like it would be a great idea.

    Once again, thank you everyone. I'm happy to see this get some attention. :)
  8. In my fiddling around, I use variables to determine if the player gets extra money in the bank... like, he does a boss battle -> defeating it/him/her is a switch, that switch gives him X gold pieces in the bank.

    Unfortunately, since I'm new to this, I can only give fixed amounts, not a percentage of what they have in the bank.
  9. Belraptor said:
    In my fiddling around, I use variables to determine if the player gets extra money in the bank... like, he does a boss battle -> defeating it/him/her is a switch, that switch gives him X gold pieces in the bank.

    Unfortunately, since I'm new to this, I can only give fixed amounts, not a percentage of what they have in the bank.
    You should be able to use the script call $game_party.bgold += any number to add gold to your bank value. I'm in the process of fixing the entire thing up to make it easier for some users too.
  10. What would be the script call to open this?

    Edit: Nevermind, I found it.

    it's SceneManager.call(Scene_BRMerica)