Awake (RPG horror) ALPHA DEMO RELEASE!!!

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Started by Conconzilla 18 posts View original ↗

  1. My very first Horror game is in development!
    Story:

    Spoiler
    You are trapped in a hospital with death himself roaming around the halls and hundreds of undead creatures invadingthe Takomura Hospital. Andrew and Luke must find a way to get out of the hospital before the hospital Kills them.
    Screenshots:

    Spoiler
      
    This project is still in development as I just started. :D

    Download EARLY ALPHA DEMO

    Also in need of

    -VOICE ACTORS
     (Not alot of voice in game. Just 2 parts.)

    Anyone who would like to help with this game just private message me and I'll tell you from there. :D
  2. Doesn't look too bad. Good luck on your project!
  3. In my day job I'm a stage actor so if you need any voice over work I'd be happy to provide samples.

    :)
  4. I need a sample of what your voice sounds like before. :)
  5. Sure I'll DM you a link to my resume and voice reel.
  6. Is there another place we can download it? I don't wish to sign up too a downloading site.
  7. It's asking you to sign up? Dang.... that took forever to upload...

    I'll make an account that everyone can use.
  8. Okay, Here it is.

    USERNAME: Awakeofficialgame@gmail.com

    PASSWORD:AwakeAwake
  9. There's nothing in there ... You really need a proper download link :p
  10. BUMP! I need feedback! It should not ask to sign up!
  11. Hi.

    Note: I wrote some suggestions what can you fix etc. and also my personal opinion.

    So, I downloaded your game. I like the title screen system but you could improve the graphics. (I can make for you some if you want to, just PM me)

    Tutorial seems okay for those who didn't play any RPG Maker game. About the picture at the beginning, make sure it fits correctly to the game.

    Another thing you could fix is the "save circle". Everytime I touch it, it will turn to stardust. I think you forgot to apply "Direction Fix".

    Also this: (It happens, when you go downstairs after blackout)

      44541229c3.png

    You made a good atmosphere when mom disappeared, but the zombie chase, it didn't fit imo.

    You can also turn off the "shiny thingy" on the drawer after getting Mystery Key.

    Anyways, I like the idea of this game & the game itself.

    If you still want a voice actor, feel free to poke me (I'm starring mostly in fundubs).

    Good luck with this game and I hope that these suggestions and my opinions will help. c:
  12. Thanks so much! In this later version coming soon, the story goes farther, deeper, I have a dynamic light script, new characters, Easter eggs, rabid teddy bears, over 9 floors, 3 chapters, anime cutscenes, horrifying plot twists, lots of bad ends, More animations for the characters, (etc.) I'll DM you as soon as I can!
  13. Here is some more detailed feedback.  I made these notes as I went along, and I decided to keep them that way, because it can be hard to gauge players' reactions if you just get the formal, tidied up version.

    In your opening tutorial, some of the jumping events are slightly off.  It seems I can only activate a couple of them if I am facing left or right – but as I want to go up, that’s counter-intuitive.

    Opening cut scene.  Long forced pauses throughout, unless you have monumental lag.  I think you should let the player go at their own pace.  Not everyone is going to want to wait while nothing appears to be happening. It engenders impatience, and that is definitely not the atmosphere you want to encourage.  When you show the credits at the beginning, we have

    Show name for 4 seconds.

    No name, just the image of the hospital, for 6 seconds.

    Next name appears for 4 seconds

    And so on.  That is immensely tedious for a player and is not the way to engage their interest and attention.  Even as credits it doesn’t really work, because we have names and no idea what contribution that person made to the game.

    Typos and spellings need correction.  For example

    “…if you listen closely, You can hear them.”  That second you should not begin with an upper case letter.

    Your save points needs to be Direction Fix as the graphic changes when you interact with them.  Your transfer event on the large black stairs on the second floor is probably set to “Retain” on the direction.  However, it needs to be Facing Down, not Facing Up, so you should change that.

    There are 12 statues lined up (a strange thing for what I think is a hospital) and yet no one makes any comment about it.  When I go down the next stairs, I find an NPC at the bottom who blocks my way, but who says nothing, so I’m stuck.  If you want to prevent the player entering this section I think you need a different mechanism.  Back up I go (that transfer event also needs to have its direction fixed) and then on up the next set of stairs too.  Also that transfer event.  I’m going to assume that they all need fixing, so won’t comment about any others I might find.

    On the next floor I try to interact the a door and a character (name?) says “That’s not Mom’s office.”  This is the first I heard that I was searching for Mom’s office, but at least I now know something about what’s going on.  Finally find Mom’s office (huge, empty, could easily be one third or even a quarter of the size) and Mom is in medieval clothes.  Hmm, in a modern hospital.  Is this a story-driven clash or a mistake?

    I have the little transition, and decide to go back upstairs to Mom’s office to see what’s going on.  I notice the blood all over the floors, but apparently the characters do not, as they don’t comment on it.  I go into Mom’s office and get an automatic game over (is it automatic?  If I had tried to move while the sprite was gadding around, would I have made it?) Seems a cheap death.  Tested my theory about avoiding the death, and yes it can be done, but only if the right hand arrow is already being pressed when the dialogue ends.  This escape relies on 3 things (1) the player having already died, so that they know there is a problem. (2) They decide to retry – but I suspect that many players won’t, they’ll just avoid going back in there.  Is that going to have any repercussions on the story?  Presumably it should as they are now going to look for her.  What happens to all those players who assume that they should avoid this office now?  (3)Fast reflexes (or the cheat which I used) to get out.  Game progression should not depend on fast reflexes.  A lot of people don’t have them.

    The reaction to what they see in the office seems a little understated.  To have the remark “That’s the first time I’ve seen a zombie” as the sole reaction seems rather too laid back. The offices up on that floor no longer have the “That’s not Mom’s office” dialogue, which is right, but they are looking for her, to see if she’s hidden anywhere around. They might want to go into those rooms, so at the very least, they need a reason why they can’t get in, e.g. the notice that the door is locked.  Ah, but one of them is open.  Get the key.

    In room 2C (by the way, there needs to be some text about the key opening the door, because I assume that there is a text saying something like “We need to find a key to here” if I haven’t found it yet), there is something glittering on top a piece of furniture.  Unfortunately, no matter how I approach it, I cannot interact with it, so cannot collect it.  I hope it’s not obligatory to progress the game, because if so, I’m stumped.  Oh, but all the blood has gone from the floors.  Is that meant to have happened?  Seems odd that it’s now vanished.

    Yes, it looks like that sparkle is needed, probably a key to one of the rooms on the ground floor, so I can’t go any further.

    Overall assessment

    There is potentially a good story here. What’s missing is attention to detail – how your events are set up; how your story is progressed (the point I made about not knowing I was looking for my Mom’s office); how your characters react to what’s happening around them; typos and spelling.  The maps of your rooms also need attention.  They could all be shrunk dramatically, and have more objects in them to make them more interesting.
  14. All the problems you asked I have already fixed or made improvement too. If you want to progress in the game you must love the chair in the room to reach it. Not only is this a horror game but it has puzzles too. You may finish the demo now.


  15. NEW SCREENSHOT! Face box still outdated for you to see!