Avy's MV Stuff

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Started by Avery 1966 posts Page 9 of 99 View original ↗
  1. Your work is amazing!!!!!!! I can think of so many uses for all of this
  2. Adding my Restaff Stuff with some further explainations and expansions :) Most of them were created shortly after the May Restaff release.


    This time I tried to fill as many gaps in the default files as possible... you know, several of the chars lack faces, battlers or chars, which forces them into certains roles. We can't have the angel as NPC, talk to the elementals or visit the towers on the world map. At least a bunch of those could be fixed this time and I hope, you have a good use for them. I would really like to hear some feedback, also on that choice. Would you love to see more of those additions to default stuff or is it better to get totally new things?


    Firstly, the two battlers I made for this Restaff:


    p9qd4ml3.pngszga72lm.png


    They are both edits of default battlers and are designed to match the Sprites Nature-6 and SF_People3-4.


    Since the elementals gave a really good base to be transformed into Nature-6, I did the same vice versa. The pink face got all the different headpieces and was edited to fit every single face. Since I made an expression for each to match the one of it's battler it was just logical to give every one all four expressions and for that a nice emoset.


    In the Restaff and his thread you can find the matching sprites by @chalkdust .
    636gyqxq.png376qbjg5.png


    3yx7y4bn.png


    2wrjjfbr.png


    But these were not the only gaps for faces I filled. You can now talk to the police and the Angel (Angel in Battlers and SF_People3 - 5&6) as well, which should give  a lot more options to side quests and interactions. I added the angel face as human version as well, maybe it could be a fallen or disguised as human version of the angel or just a random person.


    7alcxtu7.png


    But whow useful is a face if you don't have a char, now that we talk about the angel? Right:


    2aazayb5.png


    The next thing is one of my favourite contributions ever. You know some of the Actors have an enemy and an SV Battler? So I made SV weapons of their weapons, so they could attack with "their" personal weapon as SV Battler.


    kggts2lj.gif


    inx53u65.png


    And last but not least, a tower to match one of the small world map towers - now with a ruined version as well:


    uv45t96c.png

    Spoiler
    aj82vizb.png






    mfqccxxl.png
     


    cdcmzep7.png
  3. Loved this! Great job, Avy! :D
  4. Avery said:
    I would really like to hear some feedback, also on that choice. Would you love to see more of those additions to default stuff or is it better to get totally new things?



    In my opinion, filling the gaps in the RTP is a tremendous public service, making the default resources more universally usable. I would never suggest that an artist should be constrained to that, of course, it's just a more efficient use of time and effort than making new things. :)
  5. That tower is so great! I want to find a way to use that immediately. *frantically runs back to RMMV*

    This time I tried to fill as many gaps in the default files as possible... you know, several of the chars lack faces, battlers or chars, which forces them into certains roles. We can't have the angel as NPC, talk to the elementals or visit the towers on the world map. At least a bunch of those could be fixed this time and I hope, you have a good use for them. I would really like to hear some feedback, also on that choice. Would you love to see more of those additions to default stuff or is it better to get totally new things?



    As for this, I'd say a mix of both, if possible, would be good. Obviously, it's a great service to fill the gaps in the RTP, as that will allow more people to use it effectively. However, I wouldn't want to see you stifled creatively either.


    Either way, your resources are fantastic, and an asset to anyone who chooses to use them. Thank you for your work, it is very much so appreciated.
  6. Ah! As someone who is making a game based around visiting the different towers from the world map, I am ecstatic to see those parallax versions of them!!! They're beautiful and I'm just blown away by the quality! ♥♥♥♥


    Edit: I just noticed I ignored the feedback question. I love seeing these add-ons to the RTP content, personally. Expanding face sets, filling in "missing" sprites, all of that is what I tend to look for in resources.
  7. Wow! These Towers (as your other assets of course^^) are really, really great!
    Can't get enough of this!
    Really amazing work!
  8. Another kind of gap in the RTP, I made snowy versions of every RTP A3 tile. The first and forth from the left are the only two the RTP holds, every wall is placed that it is placed in the same position as its non-snowy version in the defaults.


    3foqx3ds.png
  9. Nicely done, Avery. Looks great. <3
  10. Snowy roofs are always hard to come by, so this is a great service! Thanks!
  11. Avery said:
    kggts2lj.gif


    inx53u65.png



    This is what I'm looking for. Thanks! I've already made weapon mace for one of the Actor. Now I found the blade for his......twin of lil' sis?
  12. Hi guys just wondering if anyone would be able to make that Cerberus Sprite into a wolf movement sprite with one head? 


    gcdlxj3d.png
  13. @sateda Avery has stated in her terms not to ask for edits. I'd suggest trying to find another wolf sprite or requesting one.
  14. 82qj9lup.png


    When I am posting this, it is September the 5th in Germany. That means, there are still 117 days remaining for this year. In the year 1666, the Great fire that destroyed London ended on this day. The first Battle of the Marne in WW I began. Voyager I was launched on September 5th. And besides many other, like Lois VIII of France, Caspar David Friedrich and Jesse James, I was born on that day.


    And for the third time I made some special birthday resource for you for that day, this time something that was asked for by many and a lot of work to do. The ship is not that modular, you can just influence the length and placement of the sails without doing edits on you own. On the other hand, this allowed me to create a pleasant shape and I think I got the right size - not too large, but still enough to create a nice scenery.


    The example is a parallax map with just the ship and RTP pieces (and my own boats, which can be found in this thread as well).


    What I wish for my birthday is to see some of my resources on screenshots. No matter if they are maps or shots of menus, battles or maps. If you answer this post, please let me know or see where you are using my resources, if you do and like to show it :)



    A2:
     dpfmw874.png
    B:
    g9nqza2t.png


          
    C:
    opgiqcfa.png
  15. Wonderful, wonderful, wonderful!!!


    Thank you for all the hard work. It looks incredible.???
  16. That ship looks amazing! It's great as a wonderful set piece or a fun zoom-in on the world map ship. Love it!! 
  17. Wow, Avery! Such amazing work, I'm in awe! :0
  18. I'm blown away by your talent. Keep the beautiful resources coming!
  19. Woe, thats amazing  :o


    And alles gute zum Geburstag! :D
  20. This is beyond incredible, Avery. I know people (including myself) have been clamoring for a ship resource for a long time. Thank you for this invaluable contribution to the community!