Avy's MV Stuff

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Started by Avery 1966 posts Page 86 of 99 View original ↗
  1. I realized, that I have a faceset for the succubus, a sprite for the succubus and that I like both. But also that I HATE the default battler. Even for a succubus, her outfit is way too... well, boobs would fall out while flapping for sure.
    Also the hearts and face gave me a very childish impression that should never be connected with that topic imo.

    So, at least these things can be fixed, right?

    before:
    before.png
    after:
    after.png
  2. hmm, I can apreciate the other changes, and the final art does look great like your other stuff, but...

    I think that is kinda the idea for the clothes. To seem like they are about to fall out at any moment, teasing the opponents. Probably kept in place by succubus magic. I think I read it once on tvtropes called the titilation effect or something close to it, clothes that seem like they could show more at any moment's slip are more attractive than those that actually show more.

    Also, the original clothing is clearly based on a Slave Bikini Leia costume.
    But somehow the upper part showing both more, on the bottom, and less since it covers the upper side to keep it more in place.
    (By the way, Carrie Fisher herself once said the real thing did not really cover things that well, and it made her give a show a few times on set but the others were professional enough.)
  3. I love the new cover. Succubus magic or not, that cleavage kinda broke my suspension of disbelief that someone would wear that thing. It'd probably be uncomfortable as heck, and you'd have to only move in very specific ways or your cleavage might pop out of where it's supposed to be in get in a more uncomfortable position.
    If it was skimpy at the top, I'd understand, but the bottom would probably be a nightmare.

    And the hearts' removal looks very nice. It's not that big a change, but it feels a bit more seduction-y, instead of cutesy. Thanks.
  4. Pearl484 said:
    I love the new cover. Succubus magic or not, that cleavage kinda broke my suspension of disbelief that someone would wear that thing. It'd probably be uncomfortable as heck, and you'd have to only move in very specific ways or your cleavage might pop out of where it's supposed to be in get in a more uncomfortable position.

    It's a demon magically hovering in mid-air. I don't think it's obeying our laws of physics.

    Saying that, I don't really need to come up with reasons to appreciate new art. Both new and old look great, in my opinion; though I'd personally stick with the original version. lol.

    Anyway, great job, Avery.
  5. It's always good to have variation for enemies' battlers.
    You can even come up with stories just because of it.

    Let's say they are demon sisters, the wiser older one is trying to teach brash younger one how to live peacefully among humans, without eating them.

    Or it's actually the same succubus your party of heroes fight throughout their adventure and with each encounter she develops herself and her understanding of life, which is shown by not only her attitude but also her clothes. Up to the point when she finnaly accepts her defeat, becomes human and joins the heroes' party.
  6. It's a good change if you want to have your game to have Succubi but also be safe for work.
  7. @Pearl484 you are assuming the magic is to keep it in place, not to just keep the cloth there transparent to the naked eye.
    but eh, that is a personal opinion anyway. the new version still looks great.
  8. I had made this for a request, but of course it is free to use for all of you. It is a static but SV styled version of the SV God!
    SV_god_Avery.png


    Edit: well, screw it, I decided to make a (dirty) animated version in case people really need it. Will not clean it up though, that's too much tedious work^^'
    svgod.gif
    Here are the frames:
    SV_godani.png
  9. While I can technically make a lot of different types of stuff, there are things that I can theoretically do but never did. And sometimes, a little practise and fiddeling around helps me to get a better feel for what I can do, how long it takes and so on.

    So today I made a stained glass window and played around with some light, for several reasons:
    1. There are not so many stained glass windows out there and a lot seem to clash with the RTP, so I tried to get close to the style they chose there.
    2. To give people the option to get a nice athmosphere in a church or temple. I stayed pretty neutral, so you can use it in an actual church or also in a temple of a god of light or whatever loosely fits.
    3. Because I sometimes enjoy making resources, duh

    Test:
    Unbenannt-1.png

    Tiles:
    Unbenannt-13.png
  10. Okay so this is pretty amazing.
    I love the light reflections on the ground, extremely flavorful and elegant.
    Excellent job as always! :kaohi:
  11. This is more than amazing! Thank you for all your wonderful creations.
  12. "But soft, what light through yonder window breaks."

    Beautiful Avery!! And I really love the light shining on the floor! :)
    -MIA
  13. I had to do something feel-good today, and I think giant owl gods that can talk to the player sound pretty feel-good to me.
    OWL.gif
    OWL_Avery.png
  14. Wow, those are Owls are incredible!!!!!
  15. WHAAAAT!!!!! Those are AMAZING!!! :)
    -MIA
  16. I love those big, fluffy owls!
  17. Oh, I love the owls! :)
  18. Comfort stuff again, here I did something I tend to do sometimes and I wonder wheather you see what I did there.
    Modernbigbuilding.png
  19. It's been a while since I opened MV, but based on one of the world map tiles?

    Regardless, it looks great. (As do those owls and that stained glass from previous page!)
  20. Yes, it is one of the worlmap buildings converted :3 Good catch!

    I made this edit for a resource request and of course it is usable for everyone else as well. Also I added 1 tile high wall options, because I thought you might want to have more options in designing winter cliffs :3

    mountainAvy.png