Avy's MV Stuff

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Started by Avery 1966 posts Page 72 of 99 View original ↗
  1. You have so much variety and so much work put into your event, it's admirable.
  2. Day 11, and we come closer to the second half of the calendar... today we have the faces matching to my owl sprites and battlers :3
    You can now have them as NPCs and if you combine them with hiddenone's SV battlers, you can even have owls as party actors!
    owl_face_avy.png
  3. The eyes of those owls are beautiful.
  4. On Day 12 we have another world map gate brought to a "regular" size!
    What might hide behind these huge steel doors?
    biggate2.png
  5. On Day 13, I have another addition to the resources that go well mit @hiddenone s resources! I edited my previous fox to fit her battlers better and recolored it to each of her variation. To make the content a bit more exciting, i made an additional downed version for each of the versions, so you can have more immersive encounters... or a hero that sometimes sleeps or faints.... whatever you like :3
    foxy.png
  6. OOH! This makes my heart smile! The more animal varieties there are, the better. Great job! :)

    -MIA
  7. Incredible work as always. Really loving the huge steel doors and all the new icons. This really is going to be a Merry Christmas! :)
  8. As everyone sees, I'm usually posting too early, but my days are lately so long that I just rather have it done before I go to sleep so everyone can see it on the according day (spoilers are okay, depends on yourself ;) ).
    Anyway, day 14 is again some icons - because we all know, icons are something very useful :3
    iconsAdvent_Avy.png
    My iconset has all of the basic basic stuff I guess, and now I try to make it more attractive to everyone... while it's hard to say what people might need, I made some guesses:
    Some christmas-y icons in case you have eastereggs or an christmas theme
    Some modern stuff, sunglasses, medic boxes and a pair of scissors seemed to be things that can be uses in a lot of modern game :3
    And last, a ring of ice and a ring of fire - for some elemental magic I think?
  9. Those owl faces are awesome and Avery...just WOW...like, the bonus icons in this thread are really nice but I also want you to know that the 100s of icons you've made are really the unsung hero/unseen backbone of my project. I am so grateful you made them.
  10. Hi Avery, I really like all your images and hard work you put into these resources. I especially liked the Big Monster set. I was hoping that maybe you could complete the entire sprite-set? It would really make my game complete. Thank you! You're awesome!
  11. Those fire and ice rings are beautiful! And I am personally of the opinion that no game can ever have enough cookies. :guffaw:
  12. Day 10 was perfect timing. I needed a rapier. I didn't have an Avery icon of a rapier. Now I do. Nice when things work out like that!
  13. On Day 15, we are going to talk again about tiny details that can make your game a lot more immersive.
    I wondered, how to show that the things are going to be very serious before a battle... well, nothing says's more than hiding your face to be ready to battle, I guess. So I made not only a behaviour but also a sprite with the change, so you can keep this feature through a whole cutscene for example :3
    battle.gif
    helmet.png visir.png
  14. Oh man, that is awesome. I gotta try and reverse engineer that to work on Beatrix if I can, she has essentially the same helmet.

    It's trivial to the rest of the impressive crap I've seen you do but your 'behavior' animations are so smooth! I spent like seven feverish hours last night on a 10 frame one (I'm running the normal number of frames in my project, it went something like Down, Left, Right, Up, Up, Right, Left, Down, Down, Left across three different $sheets) and by the time I was done it still wasn't anywhere near as smooth.

    ('tho in my defense, it was a gruesome decapitation followed by the headless body with its head standing at its feet a while before falling over sideways (with a wet shlumph sound) which is rather more complicated than a knightly fedora tip*. still working on it from 1AM-8AM was probably a worse choice than sleeping, but occasionally hints of OCD rear their ugly head amongst all my other crazy)

    *
    Spoiler
    Cmosffr.gif
  15. OMG; that character sprite of the Knight adjusting his helmet is incredible!

    Can't wait to use it in my game!!!!!

    Thank you so much!
  16. On day 16, we have something that was asked for (in private conversations though) and I said, I would try :3
    Well, I think I succeeded! Here we have a set of tiles, icons AND SV Weapons, so you can really use these books in any way you could want!
    bookbatchicons.png
    Bookbatchtile_Avery.png
    WeaponsBooks.png
  17. @Avery , Those are amazing! I love how you made them as tiles, icons, AND SVWeapons? Say whaaaat! :) Great work!!

    -MIA
  18. Well, well, well... it's time for another bigger Set, after coming from XP i really missed the options for prison cells they had there, and what MV had avaiable was not very versatile. Well, luckily we can change that, can't we? ;3
    On Day 17, we get some nice prison cells including a matching door!
    Enjoy!
    prison.png
    prisondoor.png
  19. YESSS!!! Finally, a COMPLETE dungeon cell system!! I didn't know I needed this in my life so much. :p

    Fantastic!
    -MIA
  20. On day 18, we go back to icon reuses, I still had some upscale examples lying around (and made some more) and added some more edits to them as well (all "bases" were older from scratch icons I had made myself as well).
    So we have: a whole bunch of MV Icons, with some of them in my MVII format as well and also, now that I was on it, two big icons (48*48) as well, in case someone wants to use that format. Enjoy!

    Icon_Conversion.png

    icon conversion2.png

    BigIcons.png