You have so much variety and so much work put into your event, it's admirable.
Avy's MV Stuff
● ARCHIVED · READ-ONLY
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Day 11, and we come closer to the second half of the calendar... today we have the faces matching to my owl sprites and battlers :3
You can now have them as NPCs and if you combine them with hiddenone's SV battlers, you can even have owls as party actors!
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The eyes of those owls are beautiful.
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On Day 12 we have another world map gate brought to a "regular" size!
What might hide behind these huge steel doors?
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On Day 13, I have another addition to the resources that go well mit @hiddenone s resources! I edited my previous fox to fit her battlers better and recolored it to each of her variation. To make the content a bit more exciting, i made an additional downed version for each of the versions, so you can have more immersive encounters... or a hero that sometimes sleeps or faints.... whatever you like :3
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OOH! This makes my heart smile! The more animal varieties there are, the better. Great job! :)
-MIA -
Incredible work as always. Really loving the huge steel doors and all the new icons. This really is going to be a Merry Christmas! :)
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As everyone sees, I'm usually posting too early, but my days are lately so long that I just rather have it done before I go to sleep so everyone can see it on the according day (spoilers are okay, depends on yourself ;) ).
Anyway, day 14 is again some icons - because we all know, icons are something very useful :3
My iconset has all of the basic basic stuff I guess, and now I try to make it more attractive to everyone... while it's hard to say what people might need, I made some guesses:
Some christmas-y icons in case you have eastereggs or an christmas theme
Some modern stuff, sunglasses, medic boxes and a pair of scissors seemed to be things that can be uses in a lot of modern game :3
And last, a ring of ice and a ring of fire - for some elemental magic I think? -
Those owl faces are awesome and Avery...just WOW...like, the bonus icons in this thread are really nice but I also want you to know that the 100s of icons you've made are really the unsung hero/unseen backbone of my project. I am so grateful you made them.
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Hi Avery, I really like all your images and hard work you put into these resources. I especially liked the Big Monster set. I was hoping that maybe you could complete the entire sprite-set? It would really make my game complete. Thank you! You're awesome!
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Those fire and ice rings are beautiful! And I am personally of the opinion that no game can ever have enough cookies. :guffaw:
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Day 10 was perfect timing. I needed a rapier. I didn't have an Avery icon of a rapier. Now I do. Nice when things work out like that!
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On Day 15, we are going to talk again about tiny details that can make your game a lot more immersive.
I wondered, how to show that the things are going to be very serious before a battle... well, nothing says's more than hiding your face to be ready to battle, I guess. So I made not only a behaviour but also a sprite with the change, so you can keep this feature through a whole cutscene for example :3
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Oh man, that is awesome. I gotta try and reverse engineer that to work on Beatrix if I can, she has essentially the same helmet.
It's trivial to the rest of the impressive crap I've seen you do but your 'behavior' animations are so smooth! I spent like seven feverish hours last night on a 10 frame one (I'm running the normal number of frames in my project, it went something like Down, Left, Right, Up, Up, Right, Left, Down, Down, Left across three different $sheets) and by the time I was done it still wasn't anywhere near as smooth.
('tho in my defense, it was a gruesome decapitation followed by the headless body with its head standing at its feet a while before falling over sideways (with a wet shlumph sound) which is rather more complicated than a knightly fedora tip*. still working on it from 1AM-8AM was probably a worse choice than sleeping, but occasionally hints of OCD rear their ugly head amongst all my other crazy)
*Spoiler -
OMG; that character sprite of the Knight adjusting his helmet is incredible!
Can't wait to use it in my game!!!!!
Thank you so much! -
On day 16, we have something that was asked for (in private conversations though) and I said, I would try :3
Well, I think I succeeded! Here we have a set of tiles, icons AND SV Weapons, so you can really use these books in any way you could want!
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@Avery , Those are amazing! I love how you made them as tiles, icons, AND SVWeapons? Say whaaaat! :) Great work!!
-MIA -
Well, well, well... it's time for another bigger Set, after coming from XP i really missed the options for prison cells they had there, and what MV had avaiable was not very versatile. Well, luckily we can change that, can't we? ;3
On Day 17, we get some nice prison cells including a matching door!
Enjoy!
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YESSS!!! Finally, a COMPLETE dungeon cell system!! I didn't know I needed this in my life so much. :p
Fantastic!
-MIA -
On day 18, we go back to icon reuses, I still had some upscale examples lying around (and made some more) and added some more edits to them as well (all "bases" were older from scratch icons I had made myself as well).
So we have: a whole bunch of MV Icons, with some of them in my MVII format as well and also, now that I was on it, two big icons (48*48) as well, in case someone wants to use that format. Enjoy!