So...
I have placed 4 hexagram symbols around my town as events so that they are constantly playing their animation. Easy peesy. What I'm looking for now is how to keep them running, but if the player walks up to them and presses the action button, they'll get a dialogue box that pops up and says "You feel a familiar energy emanating from this symbol." The tough part is if I add that text while it autoruns, then it never STOPS popping up and the character is frozen. Same thing if I use Parallel Process.
What does the court suggest?
Autorun Events, with action button Dialogue
● ARCHIVED · READ-ONLY
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Autoruns are intended to freeze the player, and both autoruns and parallel processes loop automatically.
Usually you use autonomous movement to have something in the background while keeping the event trigger to action button.
Please post a screenshot of your events, then we can see what you have done and how to correct it. -
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You need the stepping animation, but NOT the autorun trigger. Just set it to action button again and add the required text and commands to the content area.
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Beautiful. Thanks so much Andar.
You're so helpful... I feel like I should get you a cupcake or something. -
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