Autorun Events, with action button Dialogue

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Started by CobeSlice 6 posts View original ↗
  1. So...

    I have placed 4 hexagram symbols around my town as events so that they are constantly playing their animation. Easy peesy. What I'm looking for now is how to keep them running, but if the player walks up to them and presses the action button, they'll get a dialogue box that pops up and says "You feel a familiar energy emanating from this symbol." The tough part is if I add that text while it autoruns, then it never STOPS popping up and the character is frozen. Same thing if I use Parallel Process.

    What does the court suggest?
  2. Autoruns are intended to freeze the player, and both autoruns and parallel processes loop automatically.


    Usually you use autonomous movement to have something in the background while keeping the event trigger to action button.


    Please post a screenshot of your events, then we can see what you have done and how to correct it.
  3. Here is a screen of the event as I currently have it. I was told once before here that this was how you could keep something animated (like smoke from a chimney) without slowing yourself down with a bunch of parallel process events.

    Untitled 1.jpg
  4. You need the stepping animation, but NOT the autorun trigger. Just set it to action button again and add the required text and commands to the content area.
  5. Beautiful. Thanks so much Andar.

    You're so helpful... I feel like I should get you a cupcake or something.
  6. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.