Automated conversation

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Started by Sameek5173 3 posts View original ↗
  1. Wondering how to make text stay long enough to read. I'm using the \^ to make conversation between character and npc run automatically but text won't stay long enough to read.
  2. \. will pause for 1/2 second or 1/4 second or something

    \| will pause for a full second

    You can hold your mouse over the text input area and get a list of escape codes to use in the text box.  Though for me, it only did that when there was NO text in there at all, so only right at the start (that was with a beta version - not sure whether it still does that).

    The escape codes are also listed in the Help file (F1)

    Are you using MV or Ace?  You posted in the Ace Support forum.  It doesn't matter - the answer is the same for both of them.
  3. Also, you can do \^ to make it skip to the next line of text w/o waiting on the player to click the action button.

    My latest cut scene uses this a lot, i use the /. and /| to add a delay at the end of the text, so my player has enough time to read, then just put \^ at the very end, and it auto plays.

    Freaking love it.

    For example, if you do something like this, as your text:

    Hello \..\..\.. my name is PrkchpsNaplsaws \|\|\^

    You will see "Hello" and then "..." will appear one dot at a time, then "my name is PrkchpsNaplsaws" appears all at once, everything then waits for 2 seconds, then auto plays to next text event.