Auto/System save files Updated v1.1.0

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Started by Sarlecc 8 posts View original ↗
  1. Auto/System save files Version 1.1.0   

    Sarlecc

         
        Introduction
        This script allows you to have an Auto save through a simple script call.
        As a bonus it also allows you to have a System file that you can save switches and variables too. System file can be loaded up on new game creation.
         
        Features
        - Auto save through script calls.
        - System file for saving switches and variables.
        - System file loads when you make a new game.
        - Has extra support for Yanfly's save system.
        - Script will not use Yanfly's save system if you don't have it but will still work.

        - Can now call auto save with a key press.

        - Can display an auto save message after key is pressed.
         
        Screenshots
        No screen shots are needed for this script.
         
        How to Use
        Place this script under Materials (and under Yanfly's save system if you are using it) and above Main.

    Script calls:

    # i is the index number you want it to use# DataManager.save_settings(i)# DataManager.auto_save(i)# DataManager.load_settings(i) By default load_settings gets called when you# start a new game. But only if USE_SYSTEM_FILE is set to true.Extra custom options in script.
         
        Demo
        Don't think this script needs one though I will make if people request it.
         
        Script

        Newest version

        GitHub - version 1.1.0

        Old version(s)
        Download - version 1.0.0

        Download - version 1.0.1
         
        FAQ
        None yet.
         
        Credit
        - Sarlecc
        - Yanfly if you are using Yanfly's save system.

       Terms

       Terms
         
        Author's Notes
        NOTE if you decide to use the System file I would recommend that you use Yanfly's save system and set USE_SYSTEM_FILE to true. This will make it so players can't save or load the system file by it's self which will cause an error or bugs.
  2. Sarlecc said:
    - Has extra support for Yanfly's save system.
    Thanks a lot for this!
    I have been looking for a script like this with Yanfly's save system compatibility!


    Gonna try this tomorrow! *-*
  3. Sixth said:
    Thanks a lot for this!

    I have been looking for a script like this with Yanfly's save system compatibility!

    Gonna try this tomorrow! *-*
    :D

    Let me know if you encounter any issues or want me to add something!
  4. Updated script:

    - You may now use a key to call auto save

    - can display a message when key is pressed

    Both of the above is completely optional features.

    All definable in script!

    New link in first post.

    Edit:

    Also fixed the file list display issue when using Yanfly's save system.

    before it would do this (system, auto save, file 2, file 3, etc).

    Now it will do this (system, auto save, file 1, file 2, etc) will also count correctly if the auto save index is something other than 1.
  5. Would there be ANY way for you to instantly continue the game from the title loading the game you autosaved in?
  6. Sorry for late reply (the thread update message got buried in my Email). Do you want it so that when the user hits continue then it will automatically start the game from the auto save without going to the load screen? Or do you want to have the game automatically have the auto save loaded just by being on the title screen?(guess this could be popular with single save slot games)
  7. I would like to request that it could auto load the save file as soon as the player presses the continue on the Title Screen.

    do you think you could make that possible or if it already can, could you show me how to do it?
  8. Updated the script to version 1.1.0. You may now have the continue command load the auto save instead of going to the save file scene.