Auto ride airship and cant get out

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Started by Vandriette 4 posts View original ↗
  1. Hey, Im looking for a way to have a player automatically enter an airship the second the player enters the map, and how to make sure for the remainder of the map, they shouldnt be able to get out, any help?
  2. To get the player on the airship, have it placed directly near the entry point, and then use the event command to get on the airship.


    The other part of the question depends on what kind of map that is - the player can only leave the airship if he has a place to walk - if there is no such place on the map, then it will be impossible to leave the airship.


    If your map is more tricky than that or if you want some special rules on the map, you'll need a script - there are several that change vehicle behaviour.
  3. Andar said:
    To get the player on the airship, have it placed directly near the entry point, and then use the event command to get on the airship.

    The other part of the question depends on what kind of map that is - the player can only leave the airship if he has a place to walk - if there is no such place on the map, then it will be impossible to leave the airship.

    If your map is more tricky than that or if you want some special rules on the map, you'll need a script - there are several that change vehicle behaviour.
    The leaving the airship part I can understand now, and about auto entering, I just put the airship right next to the player, and have some event put the player in the ship? what is the event command called?
  4. If you do not know the event commands (there are only three pages of event commands to check up in the editor), then I suggest you take several day to familarize yourself with the editor - this will speed up your game making a lot, because then you'll know what's possible and what not.


    The link in my signature is a tutorial written with exactly that intention.


    That said, the command is called "Get On/Off Vehicle" and it's on the second page of the event commands.