Auto Resolve Battles & Respawn Event Monsters

● ARCHIVED · READ-ONLY
Started by Arkane609 2 posts View original ↗
  1. I was wondering if this has been done?

    Basically, this is what I have in mind for Auto Resolve:

    • All monsters are Event Encounters. Like, they have their own sprite, move around the map randomly, some approaching the player and whatnot.
    • When the player approaches a monster (or if a monster manages to approach them), a selection screen appears saying that which would the player prefer: Auto Resolve, or do the actual battle.
    • If the player chooses to do the actual battle, the default battle system of RPG Maker happens.
    • If the player chooses to Auto Resolve, then another message would appear that would say if they won or lost depending on the player's vs the monster's stats.
    • Damage inflicted upon the players would retain after the auto resolve if they won as well as the exp points, item, gold, etc.
    • If the player loses the auto resolve battle, the player would then be taken to the game over screen.

    As for the Respawn monsters thing, this is what I've in mind:

    • After winning an auto resolved or non-auto resolved battle, the monster sprite disappears.
    • If the player goes to another map then comes back to where the battle happened, the monster reappears.
    • When the player approaches a monster (or if a monster manages to approach them), a selection screen appears saying that which would the player prefer: Auto Resolve, or do the actual battle.
    • etc, etc, etc.
    If this could be done through events, I'd be grateful to know how to work this out. Thanks for your time! :)
  2. nothing on your list needs scripts.


    1) autoresolve: just make a few control variable commands checking the math with a random factor, followed by a conditional branch that either gives the winning or loosing result.


    2) respawn on reenter: just erase event after the battle, the event will automatically be reloaded on reentering.


    I suggest you follow the link in my signature to learn what can be done with RM, especially the sample games linked there should help you.