Basically, this is what I have in mind for Auto Resolve:
- All monsters are Event Encounters. Like, they have their own sprite, move around the map randomly, some approaching the player and whatnot.
- When the player approaches a monster (or if a monster manages to approach them), a selection screen appears saying that which would the player prefer: Auto Resolve, or do the actual battle.
- If the player chooses to do the actual battle, the default battle system of RPG Maker happens.
- If the player chooses to Auto Resolve, then another message would appear that would say if they won or lost depending on the player's vs the monster's stats.
- Damage inflicted upon the players would retain after the auto resolve if they won as well as the exp points, item, gold, etc.
- If the player loses the auto resolve battle, the player would then be taken to the game over screen.
As for the Respawn monsters thing, this is what I've in mind:
- After winning an auto resolved or non-auto resolved battle, the monster sprite disappears.
- If the player goes to another map then comes back to where the battle happened, the monster reappears.
- When the player approaches a monster (or if a monster manages to approach them), a selection screen appears saying that which would the player prefer: Auto Resolve, or do the actual battle.
- etc, etc, etc.