Auto-Attack

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Started by Cerderic 6 posts View original ↗
  1. I'm pretty new to MV so I'm sorry if something like this already exists. (Obviously it's better for me if already does.) Basically looking to make the attack function in battle automatic. So basic attack would run as ATB (the delay between attacks would be based on weapon type), and the player would still choose skills from the menu (which will likely run off timers). The system would be very similar to FFXI or FFXII. Attack is just always happening and all you need to do is select commands for each character if you wanted them to do something other than attack. (Having the back row NOT be able to attack without a ranged weapon would work excellently as well). I'd prefer the menu to use skills and items etc just to be open all the time to give commands and for balance purposes, spells, abilities and items would have animations that would stop them from auto-attacking and may prevent them from acting again for some time after resolution. So using 'Berserk' would pause your auto-attack ATB for a second or two, and would prevent that character from acting during those frames as well. Similarly, casting a big spell like 'Quake' would pause auto-attack ATB while casting (8 seconds or so) then that character would be prevented from acting again for a few frames. I'm open to the idea of pausing combat to select commands (like in FFXII), but would prefer it to be as fast paced as possible.
  2. This is a pretty big request. There are ATBs made for MV already and those already required quite big changes to the game logic which normally causes them to not work with systems that rely on the default logical flow. Making battlers auto attack on top of that while they should still be able to be issued commands (with the menu always open) would entail much larger changes to the game logic..

    I hope someone has enough time and patience to make something this big for you
  3. Engr. Adiktuzmiko said:
    This is a pretty big request. There are ATBs made for MV already and those already required quite big changes to the game logic which normally causes them to not work with systems that rely on the default logical flow. Making battlers auto attack on top of that while they should still be able to be issued commands (with the menu always open) would entail much larger changes to the game logic..

    I hope someone has enough time and patience to make something this big for you
    Yeah as I was writing the post I realized it was getting pretty particular. A hidden ATB for auto-attack is easy enough, but having it pause at all the right times I could definitely see a struggle. My coding skills are sub-par at best but it may be something I look at after I get my world built. It's just important to decide on a combat style prior to setting up all my skills and enemies etc.
  4. Wow, good luck finding a plugin for this, it is way too specific. Your best shot at it is to learn how to code well enough to pull it off. I've code from the ground up a new battle system more complex than that and it took me about 1.5 to 2 months to give you an idea. Or you could try to incorporate your ideas in the default battle, but personally I find it easier to rebuild everything from 0.
  5. Your best bet is probably to check the existing ATBs to see which comes next to your wishes and then requesting a modification for it.
    A complete battleplugin is too much work for a free request (they usually go for a few hundred dollars in classifieds)
  6. I figured it was a stretch. The combat oddly enough is the least of my worries right now. If I get close to a polished project I'm open to dishing out some $ (even though it won't be a commercial project). I tend to want to know everything about anything I'm interested in, so when I'm ready for combat, I'll likely work on the plug-in and be asking for support writing it at that point. I'm really good at deconstructing existing script and editing it, so if I can hybrid something together, that will be great.
    All-in-all, this is a passion project and I'm more interested in Lecode's TBS for my serious projects. Thanks for the quick responses though!