Auron's Scrolling Help Windows

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Started by AuronAD 6 posts View original ↗
  1. Auron's Scrolling Help Windows v1.01

    AuronAD
    Originally ported to Ace by Xypher, originally created for VX by BigEd781 
     

     
    Introduction
    I needed to be able to write longer descriptions for my current project, but the problem was displaying it in the help windows. So after searching for quite a bit I stumbled first on BigEd781's script for VX, which didn't run on Ace, and foud later on Xypher's version for Ace. On first sight it did exactly what I wanted, namely providing a scrolling feature to the help windows (used to display weapon, skill, item etc. descriptions), but on further testing I saw 2 problems. First it didn't wait at the end of the line, which made it necessary to read the description multiple times for slow readers. Secondly the scroll behavior seemed strange. It didn't scroll exactly to the end of the first line of the text, but instead to the total length of the text, regardless whether there was an escape character or not. So I decided to change it.
    Please notice again, that I'm not the original creator of the script, I merely improved it, since there was no support for the Ace-version.
     
     
    Features from previous authors
    - Scrolls the text in help windows to display long item/skill/weapon descriptions
    - Customize waiting time before the scrolling starts
    - Customize scrolling speed
     
     
    Added Features
    - Customize waiting time after scrolling
     
     
    How to Use
    It's pretty self explanatory. Just post it under the "Materials" section and above "Main", like all of the scripts.
     
     
    Demo
    Attached. Just look at the equipment of Eric and you'll see what awaits you. (RTP Needed)
     
     
    Script
    Spoiler
    #-------------------------------------------------------------------------------# Version 1.01# Original VX script by BigEd781# Converted for VX Ace by Xypher# Modified by AuronAD#-------------------------------------------------------------------------------# Tired of short item descriptions? Do you want to include funny puns or # epic backstorys to your weapons? This script allows you to display a # description, were the length is only limited by that of the database-editor.# With this easy-to-use script the help windows scroll horizontally to display# every last bit of your imagination.#-------------------------------------------------------------------------------# Feel free to use however you like it, but please give credit to all the # authors! #------------------------------------------------------------------------------- # Installing# Just copy the script in the "Materials" section and above "Main" and you# should be fine.#-------------------------------------------------------------------------------  class Window_Help < Window_Base#------------------------------------------------------------------------------# Configuration#-------------------------------------------------------------------------------    @@SCROLL_DELAY = 2  # After how many seconds should the scroll start?  @@SCROLL_SPEED = 1  # Speed of the scrolling in pixels / frame (60 frames / sec)   @@SCROLL_STOP_DELAY = 2  # After how many seconds should the scroll begin from start? #-------------------------------------------------------------------------------# DO NOT EDIT PAST THIS POINT!#-------------------------------------------------------------------------------    #--------------------------------------------------------------------------  # alias method: initialize  #--------------------------------------------------------------------------  alias :scroll_init :initialize  def initialize(*args)    scroll_init(*args)    @internal_frame_count = 0    @text_is_long = false    self.windowskin = get_altered_skin    @internal_endline_count = 0  end    #--------------------------------------------------------------------------  # overwrite method: get_altered_skin  #--------------------------------------------------------------------------  def get_altered_skin    default = Cache.system('Window')    window = Bitmap.new(default.width, default.height)    window.blt(0, 0, default, default.rect)    window.fill_rect(80, 16, 32, 32, Color.new(0,0,0,0))    return window  end    #--------------------------------------------------------------------------  # overwrite method: set_text  #--------------------------------------------------------------------------  def set_text(text, align = 0)    unless (text == @text) && (align == @align)      @internal_frame_count = 0            if text.include? "\n"        lines = text.split(/\n/)        txt_width = self.contents.text_size(lines[0]).width >= self.contents.text_size(lines[1]).width ? self.contents.text_size(lines[0]).width : self.contents.text_size(lines[1]).width      else        txt_width = self.contents.text_size(text).width      end      @text_is_long = (txt_width) > (self.width - 32)        self.contents.dispose            #w = @text_is_long ? (txt_width + self.width - 32) : self.width - 32      w = @text_is_long ? (txt_width) : self.width - 32      self.contents = Bitmap.new(w, self.height)       self.contents.clear        self.ox = 0      self.contents.font.color = normal_color      self.contents.draw_text(4, 0, self.contents.width, fitting_height(1), text, align)      @text = text      @align = align      refresh    end   end    #--------------------------------------------------------------------------  # overwrite method: update  #--------------------------------------------------------------------------  def update    super    @internal_frame_count += 1    if ((@internal_frame_count > @@SCROLL_DELAY * 60) && @text_is_long)      if self.ox >= (self.contents.width - self.width + 32)        if @internal_endline_count > @@SCROLL_STOP_DELAY * 60          self.ox = 0          @internal_frame_count = 0          @internal_endline_count = 0        else          @internal_endline_count += 1        end      else         self.ox += @@SCROLL_SPEED       end    end  endend
    Hope you like it! Feel free to post bugs and issues, but please note, that I won't solve compatibility issues.

    Regards,
    AuronAD


    Update v1.01:
    - Removed some unnecessary code
    - Fixed delay issueScrolling_Windows.rar
  2. There's something should be changed. It is, when you're reading a weapon (or skill)'s description, then press X to back, and press Z to enter the skill/weapon menu again, the scroll will continue from the part it was before, not from the start. And also, the delay before start scrolling, it was 2 second. But somehow, it always start right at the moment the cursor touch the skill/equipment without waiting.
  3. Kuro Neko said:
    There's something should be changed. It is, when you're reading a weapon (or skill)'s description, then press X to back, and press Z to enter the skill/weapon menu again, the scroll will continue from the part it was before, not from the start. And also, the delay before start scrolling, it was 2 second. But somehow, it always start right at the moment the cursor touch the skill/equipment without waiting.
    I fixed these two issues, thank you for pointing them out :)
  4. It's alright. Btw, i think you should make an option in the script which allow the user to choose either scroll from left to right or scroll from up to down (if you can). Because someone may like it scroll from up to down than left to right.
  5. What about the idea to have it scroll sideways in a loop, like

    [Hello everyo]

    [ello everyon]

    [llo everyone]

    [lo everyone ]

    [o everyone H]

    [ everyone He]

    [everyone Hel]

  6. I wonder if this could be made to scroll vertically!

    That would help me a lot on my current project!