August Goals and Progress Thread

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Started by bgillisp 20 posts View original ↗
  1. Hello everyone. It's (almost) August, which means it is time for back to school for most of us. A time to learn. A time to be educated. A time to...

    August_Banner.png

    Wake up! We got games to make! Post your goals and progress for August below.
  2. My goal? well I didn't mean to put anti-climax, but...
    Spoiler

    But anyway, I have lot of stuff going through on my head, but idk if I could even measure my goal this month, still definitely gonna post the progress here
  3. My goal for august would be to have steady progress in my game and hopefully finish at least half of it since its pretty small anyway and most that needs to be done are the story scenes and enemies.
  4. Ok, I'm going to jump into this thread finally. I have been working on polishing and expanding my IGMC 2017 game jam entry Understood, soooo, welll, ummm, goals.

    Ok, for now I am giving it a complete makeover. The maps are almost done, and I am now de-chibifying the sprites. So my immediate goals are to complete all the custom sprites for the game, I have 3 done and about... er, um like idk, 18 left?
  5. My main goal for August is to complete the visuals for my Battle system and then begin implementing the skills for it so I can get to testing. I figure if I get that done instead of more maps and tiles at least then I have some kind of actual gameplay that I can show people.
  6. Wait, July isn't over yet! I-I still have time to finish my July goal! *continues frantically stomps bugs*

    Assuming I release my 0.2 build in the next two days, this month's goal will be to knock out the following:
    -Design & create a list monster skills that counter the various special skills the heroes have. (numbers don't really matter)
    -Craft monsters & bosses off this list of monster skills and stick them in the monster & boss pools
    -Finish implementing a skill check encounter type (it's there it just doesn't function off "dice rolls" at the moment)
    -Build revive w/ 1HP logic directly after encounter as long as one party member survives.

    (So... basically what I said I would do in June. Turns out that bugs are tough to squash.)
  7. Fell a bit short of my goal for July but none the less made a decent amount of tiles. Going to keep going in august and should be able to start getting some early maps and database/gameplay stuff started or done. Let's have a good month everyone!
  8. Guess I should post my goals:

    -Await testing results, and fix bugs as found.
    -Write the strategy guide. First I need to research how to do this, might go buy one for a popular RPGMaker game just to see how they did it.
    -Continue to brainstorm ideas for my next game. I got 2 ideas I'm split between, going to try to commit to one of them this month.
    -Continue to work on edits to the skill system idea. Specifically, I need to figure out things like how multi-classing is going to work. I didn't have to do that before as in The Book of Shadows, no one can multi-class, so I was able to ignore it until now.
  9. Im finishing my battle system on rm2k3 (almost done) and want to start mapping and add some stuffs on database.

    Edit: I lost my project, because I formatted my computer, saved the files in another hd, but idk why I lost all the settings on database and map events. So my new goal its start again my game haha
  10. Progress report, writing my game story, 2.3 Arc out of 5 done. I'm getting burntout of writing all of these even though I'm not currently at writer's block. Not sure if I want to start the game for it, or continue to write it out till complete before even start. I think I'm going to take a break for a while. Motivation is currently nowhere to be seen.

    A random doodle I made while screwing around (she is playable btw)
    Spoiler
    heterochromia.png heterochromia-normal.png

    Edit: Should have been posted in July progress thread, but oh well
  11. Well July was not the best month for me, didn't even open my one map challenge game once in July, so that goal fell threw, but I managed to push threw prototyping a new game and have some of the best maps I've ever made so this month I plan on riding the high of this new project and

    1. Story board issue#1
    2. Map, map, map
    3. Event opening scene
    4. Finalize character designs (I keep flip flopping)
    That's it. Might post a screen shot of a ship map I just finished into the Game and Map Shot thread.

    Hope August is a good development month for y'all.
  12. Well, July flew by. Drain from work and new games, but slowly, slowly, coming back.

    So, only two things.

    1. Work on pictures of CD and Alex.
    2. Finish the map on One Map.

    Everything else is extra. Will probably finish summary and do a game outline, but that's about it.
  13. FIIIIST~! *looks around* awwwsh..., Again!

    Here school starts in September! :p

    Goals
    Finish one Pangofly Dragon pose

    secondary nonRPGM related
    Care more for my health
    Continue the net nervousness fight
    Continue the battle for space.

    @TheoAllen So, you prefer not having goals! :p Me it kicks my rear to move forward faster because I am a person of my word and I get frustrated when folks rooted for me and let say a ton of bricks just squished my goals (it can be as small as bedbugs thought).
  14. Goals (or plans):
    • Finish demo of main project
    • Finish maps of a side project
    • participate another game making challenge of our community (it's planned out but hasn't started yet)
  15. Good luck to everyone this month ^^

    My goals this months are
    • Finish some small script request for my friends
    • Get far enough with my custom message system for it to be ready for some proper non-scripter testing

    *hugs*
    - Zeriab
  16. Made the first image for the "Guidebook" and done some story stuff and a little fiddling with Yanfly's gab window so that I can notify the player when a guide is unlocked.

    PM-MoI-DevSC_01.PNG
  17. Well, kind of a bit worn out by getting my July goal done - right at the wire.

    Figured I'd take the scripts I've used for it that I like'd and just take some time to tweak them - I would like focus more on art things this month. But I do want to take a bit of code work in the off time of that. I was hoping to use a complete custom battle engine - but I needed to make my deadline so I went back to Victor's stuff, which thankfully didn't conflict with some sprite effect tweaks I did.

    Right now experimenting with getting actors/enemies to change sprites during sprite effects - which is working pretty good so far. I do hope to finally understand pulling regex more than "note.include" so I can shorten some things and etc.

    I had some custom state pop-up's and other things, but I did end up deleting them, because I thought they were messing with the engine. So I'm hoping those rebuilds won't take too long. But yeah, just getting art improved and learning some more about code - so things won't get so crazy next time.
  18. Goals for August.

    Let's see, the last two months I've tried & utterly failed to narrow my focus to one or two items. So this month I am going to simply embrace my shiny object proclivities, & work on whatever I feel like on any given day for this month, because I still have too many items that require my attention, that need to be brought up to a certain level before I go back to working on just field maps.

    Ergo, I'll just list off all of the things I am trying to improve, & I'll simply measure my progress based on where these areas where at the start of the month, compared to where they are at the months end. & then hopefully be working from a smaller list next month.

    1) Complete the mechanical components of my revised character creation suite, & then run it through for bug testing. Right now I am at about 50% complete mechanically speaking, & have placeholder text boxes for the dialogue components. Largely because I can't decide if I want more detached neutral voyeur kind of narrator, think Ron Perlman epilogues in the fallout series; or a more interacted with comedic narrator like what you see in the death scenes of Styx Shards of Darkness.

    Because I want my narrator to set up the prologue during the character creation suite, as well as provide commentary on the "bad ends" in place of the usual standard "Game Over" screen then back to title, & articulate the epilogue. However, I am not certain which "tone" I like better for my narrator. As I've been experimenting with both.

    So I figure I'll complete all of the mechanical components now, & then set up the different dialogue versions later, as the mechanics will remain the same regardless, & then go with whichever one I like best.

    2) Complete all of new variations of my player characters images, so that I fully test my character creation suite, & my appearance mechanics that I've set up. All told I need more than forty for each character.

    3) Polish the contents of skill tab. I rebalanced the properties of all of my armors & weapons last month, due to my removing of the class system, & rebalancing the parameter growth curves. As well as making the choices of weapons & armors more impactful.

    For example Heavy Armor increases the magic cost rate the most, along with negatively impacting TP regen (Stamina) the most, & provides the lowest increase to magical defenses; but also reduces the possibility of injury debuffs the most, & provides the highest physical defenses. While Light Armor has lower magic cost rate & TP regen (Stamina) penalty, but also a lower reduction in injury debuff probabilities; as well as a more balanced improvement to DEF & MDF than Heavy or Arcane armors, & a boost to Crit Evasion. While Arcane Armor has no TP Regen penalty, actually reduces the Magic cost rate, provides a small increase to magic evasion, & the highest increase to magic defense; but also provides no potential injury negation, & the lowest increases to physical defense.

    Simply put, since all my characters can use any armor type, & their parameters evolve based on the armor they use among other things, I needed to make it so that there were readily recognizable benefits for using each armor type.

    However, I still need to retune the TP rates for my physical & hybrid skills, to account for the new balance; & while I am at it rename my skills to something "pretty". As right now I simply gave them function based names, derived from what they actually do, rather than anything that tries to sound "cool".

    4) Build the enchantment system to add weapon & armor customization mechanics, to increase player control over player "load out". Specifically creating all of the runes & glyphs to be applied to weapons & armors.

    5) Once I create the various items for the enchantment system, finish up my random loot generation system, by populating the components that will provide runes & glyphs.

    6) Once I create the various items for the enchantment system, finish up my shop inventory system, by setting up the inventory for my enchanters.

    7) Finish up my lore "World Map", by assigning terrain features to the remaining territorial regions.

    8) Rebalance my various enemies & troops, to account for the rebalancing I've done to my player characters. I had intended to get started on it last month, but I didn't make the changes to any of my enemy types, just cleared out the older versions, & set up new baseline templates. So I want to at least put a decent dent in that task this month.

    9) Continue polishing the placeholder graphics. Mostly palette swaps for NPC Character & face assets, to increase the variety of NPCs; as well as palette swaps for battlers to provide greater visual variety for enemies.

    10) Set up my party banter system, so that the players "hero" character can "chat" with party members; thereby providing a way for the characters to be fleshed out for the player, when they want to interact with them; without forcing them to listen to the character's every opinion on something when they don't.

    Obviously I am not going to get anywhere near getting all of this done. But I do want to put as much of dent as I can in this items, so that I can work on field maps exclusively next month.
  19. I'd like to start off by saying that July (and June to a lesser extent) wasn't nearly as productive as I had hoped, unfortunately. Didn't get nearly as much done on my game as I planned due to wrestling on-and-off with shaky motivation, productivity, various periods of mental exhaustion, distractions, stress about getting my new job in order, the works. It was very disappointing, and I feel like a lazy bastard to be honest. Passion for game-making can be really difficult to maintain for extended periods of time, and my crippling procrastination problem doesn't help. I really gotta fix that.

    However, I feel that my drive to produce my dream project has renewed over the past few days, thanks to personal friends rooting for me, positive feedback for the little tidbits I've shown to people thus far, rediscovering the fun of game-making more and more each day, solidifying my own self-confidence, and just getting my mojo back in general. It just feels GREAT to head into an RPG Maker program again and event, program enemies, fiddle with weapons/equipment, scale and paste icons/pictures/animations/etc, map, and all manner of gammak. I feel like I'll be getting much more done this month than I have the entire summer. The off-chance I don't, maybe I'll just leave the drawing board then, so to speak. But right now, my mind feels refreshed, my work ethic has been recharged, and I feel like I'll be getting the most work done on a game I have since my mediocre Illuminated Badassery games from 4-6 years ago.

    That being said, my gammak goals:

    • work on game in general. Check the balance of skills, map, event, the works
    • get the first demo done, and ready for release. That hopefully won't take more than a few weeks, as I'm already well on my way to starting the first major part of the game
    • start strategy guide. Already basically figured out the program I'm going to use; just gotta figure out the page format
    • maybe find someone to commission for art. There are many talented artists in the RPGM communities I visit, so it won't be hard to find a proper artist, but I wanna make sure I can pay well. I'm not strapped for funds, per se, though I'd like to make sure I have it all figured out is all
    That's it, basically. Hope I can accomplish what I'm setting out to do for the next 30 days, and best of luck to my brothers and sisters here on RPGMWeb and RPGM.net! <3
  20. I think that I just want to get better at making games in general. Sure, getting my game closer to finished is great, but if I stay where I am in my current game-making skill, then I'm wasting my time. I don't know how much better I'd like to get, but I'd like to look back at the end of the month and see improvement from me in July.