Audio logs

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Started by prince of mars 6 posts View original ↗
  1. i everyone I am working on a bioshock like game where you find audio logs now I was hoping to make it so you find a audio log item use it and a little portrait pops up and the audio file plays and when the audio is over the the portrait image vanishes now i have programed most of that no problem by using a common event which is triggered when the player selects the item. I made the audiologs a Music Effect but unfortunately when I exit combat it stops the audiolog I should also point out I edited my Scene_Map script so the map music plays continuously in game all I did was was put a # at the start of the line that says $game_system.bgm_stop

  2. Can you post a screenshot of your common event setup?


  3. so so sorry for the delay I was an moron I would check  to see if my treads had updated by looking at the topics tab on the my account page not realizing it only shows the first post 
  4. opps I was looking at 2 treads at the same time and posted on the wrong one if a mod could delete this that would be great
  5. Ok, so at the end of battle the game will play a victory music effect if you win or a gameover music effect if you lose. Either way, trying to play a second ME while one is already play will cause the first ME to stop. Because of how things are set up, even it you don't have a victory/gameover ME set in the database the game will stop currently running MEs in order to "play" a non-existent ME.
  6. Mobius pointed out it was because I was using the single player battle script that any alterations I was making to the normal battle script were not working now that I know that I went into the single player battle script removed the line of code which said play battle end me now it works perfectly