Attacking does nothing, guarding uses a heal skill?

● ARCHIVED · READ-ONLY
Started by PaladinMarth 9 posts View original ↗
  1. Basically, I'm making a game and since I don't like the preset skills in VX Ace, I deleted them all and made my own, with categories for each type of skill. But when I do a test battle, making one of my actors Attack does nothing, and when I guard, it uses the 2nd skill in the Skill menu (healing skill). Is there any way to rectify this? Or do I have to move all my skills around again? Thanks in advance.
  2. You've deleted the skills needed for Attack, Guard and the like. You should open up another Ace project and put those skills back where they should be, but that's what I think.
  3. Well I actually have the skills copied over from a new project, but they're in a different place. I guess I'll just switch them around.
  4. The first skill is for attack and the second for guarding no matter what is placed there.

    There is a script somewhere that lets you set a weapon to each have a different skill for regular attacks if you choose, but the animations of each weapon can be changed through the Weapon's tab.
  5. If you don't want to have to switch your skills around, you can also change which skill is assigned to attack and guard.

    Lines 707-718 of Game_BattlerBase in the script editor is where it is set.
  6. Alright.. Where it says Return 1, Return 2, do I change those numbers to the location of the Attack and Guard skills to, for example, 43 and 44 respectively?
  7. I completely forgot about that, thanks Racheal.

    def attack_skill_id

    return 1

    end

    So yes you'd change 1 to the attack skill you desire (43 I assume)
  8. Yep, that all works fine. Thanks everyone, really appreciate it! :D
  9. This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.