Basically, I'm making a game and since I don't like the preset skills in VX Ace, I deleted them all and made my own, with categories for each type of skill. But when I do a test battle, making one of my actors Attack does nothing, and when I guard, it uses the 2nd skill in the Skill menu (healing skill). Is there any way to rectify this? Or do I have to move all my skills around again? Thanks in advance.
Attacking does nothing, guarding uses a heal skill?
● ARCHIVED · READ-ONLY
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You've deleted the skills needed for Attack, Guard and the like. You should open up another Ace project and put those skills back where they should be, but that's what I think.
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Well I actually have the skills copied over from a new project, but they're in a different place. I guess I'll just switch them around.
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The first skill is for attack and the second for guarding no matter what is placed there.
There is a script somewhere that lets you set a weapon to each have a different skill for regular attacks if you choose, but the animations of each weapon can be changed through the Weapon's tab. -
If you don't want to have to switch your skills around, you can also change which skill is assigned to attack and guard.
Lines 707-718 of Game_BattlerBase in the script editor is where it is set. -
Alright.. Where it says Return 1, Return 2, do I change those numbers to the location of the Attack and Guard skills to, for example, 43 and 44 respectively?
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I completely forgot about that, thanks Racheal.
def attack_skill_id
return 1
end
So yes you'd change 1 to the attack skill you desire (43 I assume) -
Yep, that all works fine. Thanks everyone, really appreciate it! :D
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