I am using RPG Maker VX Ace btw.
#1: How do I make a variable named MotleyCrueFan and apply it to player Jessica?
#2: How do I make it to where if player with MotleyCrueFan variable is in back Switch 006 gets activated?
#3: Without teleporting but with moving, how do I make it to where a non playable character green haired woman walks no matter where she's at to X: 145 and Y: 145 please?
#4: Like #3: but a playable character?
Thank you alls in advanced - Jason
Assign a variable to each character and 3 other helps please
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I suggest you follow the link in my signature and go through the basic tutorials, because your questions show that you haven't understand all of those basics yet.
now to your questions:
#3: you don't. You make an event that pretends to be a person answering to you, and the events have move commands that can be accessed from it. That is an important difference when trying to design cutscenes.
However, switching an event from random movement to a specific move route is a bit tricky and would require a pathfinding script - it would be much better if you have that event only pretend to be on random movement, and then give the direct move commands to the place where it needs to go.
#4: there are no playable characters on the maps, there is only the player. either you use an event for the time before that character joins the party and have that event disappear after, or you temporarily empty your party and add that actor while playing it, removing it and getting your original party member back after that.
Please rephrase #1 and #2, best with an example of what you're wanting to do - because you never "apply" a variable to an actor, but you can store and use a variable as a developer however you want, including for storing actor data. -
Thank ya for helping me out Andar ;) .
#1: Was basically saying how do I give a player such as Jessica a variable?
#2: Was basically saying how do I make to where if a player is in fourth place
{(Sarah is leader) [s = Sarah K = Kylee D = Delyn J = Jessica]
meaning
JDKS}
that switch 006 comes on. -
You don't. Why would you want to do that? Explain what you're trying to achieve, and we'll tell you how to go about it.
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I think he wants to control the characters made by the caterpillar.
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I'm not too sure about that.
The wording is confusing.
A case of someone wanting to do something and THINKING they know how to do it, but just need help to get the commands right, when really they should just explain what they're trying to achieve and see if anyone can come up with a better way to do it.
For example, we ASSUME that "creating a variable and assigning it to a player" is the correct way to do what the OP is trying to accomplish. It actually may not be. Apart from the fact that there IS only one player, what does "assigning it to a player" actually mean? Does its value depend on whether the character is in the party or not? Or does the character being in the party depend on the variable? What is the variable for? It could be a conditioning thing or a response thing, or it could be a relationship meter, or it could indicate what they had for breakfast. Without knowing what the goal is, we can't advise how to reach it.