Askann's MZ Random Stuff

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Started by Askann 10 posts View original ↗

  1. Askann's MZ Random Stuff


    Hi there game makers, I'm posting some of my random edits, I don't even know why.
    I have made some edits on KADOKAWA sprites, so if you plan to use them, be sure to have they license buying the RPG Maker MZ and using only in RPG Maker games.
    You don't need to credit me, these are not my arts after all.
    I will add more stuff as I finish them.


    Credits & Terms of Usage
    • Free for commercial and non-Commercial use.
    • You must have legally owned an 'RPG Maker MZ' license
    • You must use these materials for 'RPG Maker' series.
    • You can retouch these materials for use. and distribute.

    Facesets:

    Actor1_1:


    Actor_1_1.png

    Actor1_5:
    Actor_1_5.png

    Actor1_6:

    Actor_1_6.png

    Actor1_7:


    Actor1_7.png

    Actor2_4:

    Actor_2_4.png

    (Custom Character) Viz:

    Viz.png

    Characters:

    Actor1_1-1_6 Emotes:


    Actor1_1_Emoções.png

    (Custom Character) Viz:

    Viz.png
  2. Nice work!! It gives us a good idea of making emotes for other face sets as well.
  3. I'm adding Actor 1_1 and Actor1_6 characters with emotes.
    I'm still working on these ones.
  4. Made further changes to the Actor1_1 faceset
  5. I changed order and some of the emotes to match with the others.
  6. Very nice! There can never be too many emotions for the characters :3
    Do you have plans for future expansions? I'd definitly want to see more of them!
  7. Avery said:
    Very nice! There can never be too many emotions for the characters :3
    Do you have plans for future expansions? I'd definitly want to see more of them!

    I'm doing these ones for my game so I will probaly make some others.
  8. Added a custom character from my game, Viz (yeah, you got it, that's one of many references to pop culture of my game).
  9. Added Actor1_5 and fixed the saturation of Actor1_6

    Just a reminder: the original expression is missing on this customs facesets because you are supposed to still use the original expression from their respective original facesets.
  10. Added Actor1_7.