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Ashwood fables - mini demo by lunicorpse
Synopsis
SYNOPSIS
A 2D exploration game set in a quaint yet eerie village.
This is only a prototype, so it is only day 1 of the full game, serving as a prologue in certain ways. The estimate gameplay time is around half an hour.
In this small demo, step into the shoes of Bell, returning to a home that feels both welcoming and eerily distant. Players spend the day exploring the village and interacting with its inhabitants. However, as dusk approaches, the atmosphere of the village shifts. The once-charming village becomes a place of unsettling tension, where shadows stretch long, and the air grows heavier with a quiet sense of dread. Each day is split into two phases: daytime, where exploration and connection with the villagers are key, and nighttime, where psychological horror elements begin to take hold.
The gameplay is non-combat, focusing on exploration and dialogue rather than fighting. Player choices subtly influence the relationships and environment. It's a mix of exploration, psychological horror and character-driven storytelling.
Key features of the game include:
-a day/night cycle, where the village shifts from peaceful during the day to eerie at night, creating a dual atmosphere.
-a to-do list, where Bell stores the tasks he chooses to take on, mostly completing small tasks for villagers during the day.
-a love/hate relationship system, as Bell interacts with the villagers, his relationships evolve based on his choices. Track these dynamics through the bonds system, where every interaction builds or weakens the connection between Bell and the people of the village.
This mini demo offers some of the main ideas to be expected for the final release the game, focusing on the initial day of Bell’s journey back to the village. As development continues, I plan to expand the story the nighttime cycle, as well as introduce some mechanics to the game such as item trading and gifting, as well as crafting items by cooking and sewing.
A 2D exploration game set in a quaint yet eerie village.
This is only a prototype, so it is only day 1 of the full game, serving as a prologue in certain ways. The estimate gameplay time is around half an hour.
In this small demo, step into the shoes of Bell, returning to a home that feels both welcoming and eerily distant. Players spend the day exploring the village and interacting with its inhabitants. However, as dusk approaches, the atmosphere of the village shifts. The once-charming village becomes a place of unsettling tension, where shadows stretch long, and the air grows heavier with a quiet sense of dread. Each day is split into two phases: daytime, where exploration and connection with the villagers are key, and nighttime, where psychological horror elements begin to take hold.
The gameplay is non-combat, focusing on exploration and dialogue rather than fighting. Player choices subtly influence the relationships and environment. It's a mix of exploration, psychological horror and character-driven storytelling.
Key features of the game include:
-a day/night cycle, where the village shifts from peaceful during the day to eerie at night, creating a dual atmosphere.
-a to-do list, where Bell stores the tasks he chooses to take on, mostly completing small tasks for villagers during the day.
-a love/hate relationship system, as Bell interacts with the villagers, his relationships evolve based on his choices. Track these dynamics through the bonds system, where every interaction builds or weakens the connection between Bell and the people of the village.
This mini demo offers some of the main ideas to be expected for the final release the game, focusing on the initial day of Bell’s journey back to the village. As development continues, I plan to expand the story the nighttime cycle, as well as introduce some mechanics to the game such as item trading and gifting, as well as crafting items by cooking and sewing.
IMAGES/SCREENSHOTS