Hi there!
I may just be wording it wrong, but I've yet to find a script that gives items/weapons/armor effects for bypassing defense or Mdef by a certain amount, like how the skill formulas allow it. Could someone point me in the right direction if a script already exists or if there is a non-scripting way to do it. Thank you
armor/magic penetration
● ARCHIVED · READ-ONLY
-
-
This can be done with just the damage formula if there is one or 2. Using the conditional of the user being equipped with said gear.
With more you would probably need a script.
I'm not scripter but I imagine it may not be a "Basic" script.
It would have to read your formula when the effect is on, find out if you put "b.def" or "b.mdef" and replace that with your mod (something like "b.def * 0.5")
All that would need to happen before damage is dealt
If you are ok with increasing the entire value of the skill you can use Yanfly's Lunatic Damage, but it only does end value multiplication and wouldn't distinguish the nuance you want of only reducing the target defense portion of the formula.
~ Dinhbat -
Thank you for the reply, one problem I've found though is if i use more than 1 common event on a skill, nothing happens, and I have some specific common events I need to use
-
If you can post screen shots of the common events, we may be able to help with that.
-
I found a way to do it through a.state(n)?. The only issue now is that the battle formula only has room for one state, but I have multiple items that can cause the penetration/reduction.
Is there any way to make the formula longer/ add an event to call the rest of the battle formula?
Edit: If I were to use the Yanfly Lunatic Damage, I'm not entirely sure how the customization part works